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MIDI Mayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #60 | 4.510 | 4.510 |
| Enjoyment | #609 | 3.878 | 3.878 |
| Audio | #790 | 3.612 | 3.612 |
| Artwork | #914 | 4.000 | 4.000 |
| Narrative | #1823 | 2.878 | 2.878 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A classic note’s struggle to survive in an endless looping MIDI sequence.
(Optional) Please credit all assets you've used
All assets created by me
(Optional) What would you like to be called if GMTK features your game?
Evokan
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Comments
This game is a certified hit if you continue to work on it. Very clever adaptation of the theme, and very creative game in general! Good luck and cheers!
Thanks!
This is so creative! Well thought out platform effects and hazards, this is sick. The composer's hand moves with the cursor! That's insane.
Thank you! Glad you noticed the hand moving :)
Very fun musical platformer. Good difficulty ramp up and cute character. Maybe a bit too much tutorial up front. Most of the note types are quite self-explanatory. Overall very charming and fun game well done!
Thanks! Glad you found it intuitive!
Really fun and creative!! I don't think I've really played something similar to this before, so it's a testament to your visual design skills that I was able to pick up on what each of the note types did pretty quickly during gameplay. I also really like that there's both changing of the playfield and speeding up the music was a great way to shake up the difficulty. Awesome job!!
Thanks!
Great idea, fun to play, and very polished!
Thank you!
Awesome! I could play this for a looong time :)
Thanks!
Such a creative bullet hell idea. Idk how many bullet hell/platformers I've seen, we need more! I love the design of how you have to go towards the rewards above the notes that shoot bullets, it was an interesting push and pull. I do wish there were platformer polish bits like coyote time (being able to jump a bit after you fall) and jump buffering (if you press jump a short time before hitting a platform you still jump) but those are only a bit of polish. I was also confused when I started as to what each upgrade did, so it would have been nice to have a pause menu where you could read the instructions instead of only being able to read right at the start. Overall I had a hard time coming up with critical feedback so this was a really polished game, great job!
Thanks! Coyote time is already implemented! Jump buffering is a great suggestion, I’m definitely going to add it. Yeah, a pause menu with info would help for sure. Thanks for the feedback!
Oh that's my bad, I thought I had a moment where it felt like there wasn't coyote time but I must've really late then 😅.
The art and music make a very cohesive and well-designed experience!
Thanks!
Cool game! The pink tiles are tricky!
Thanks! They sure are :)
Nice game, it actually makes good music.
Thanks!
Loved the concept and how original it is
Thanks!
This was polished from start to finish! Haven't seen much done with music in this jam so far, very creative premise. At first I was a little nervous seeing so many pages in the tutorial, but once I started playing it was easy to understand. Hope to see more games from you in the future!
Thanks! Glad you found it intuitive!
Nice work! I was wondering of anyone was going to make something relating to music loops and you absolutely delivered! I love the chaos when the midi really starts building up and having the cursor move around was a nice touch!
Thank you!
Thanks!
Creativity: 5/5
Enjoyment: 4/5
Narrative 4/5
Artwork: 5/5
Audio: 5/5
Excellent work. Having the speed increase to function as the game's difficulty was a nice touch. The only thing I would change is make it so the player can increase the bpm whenever they want.
Creativity: 5/5
Enjoyment: 4/5
Narrative 4/5
Artwork: 5/5
Audio: 5/5
Excellent work. Having the speed increase to function as the game's difficulty was a nice touch. The only thing I would change is make it so the player can increase the bpm whenever they want.
Thanks! Yeah, custom modifiers like that could really work well for this game. Thanks for the feedback!
The concept is very very creative, text wall tutorial is something you should really try to avoid in the future XD tbh this game didnt need all that explanation at least for me, you can just say how certain nodes have effects and are triggered when the line hits it and the player just slowly finds out the effects by themselves.
Anyway really good entry, good luck with your future games :D
Thanks! Yeah, I agree. I'm definitely starting to regret the tutorial XD. The time pressure really showed there. You live, you learn! Glad it felt intuitive to play though!
absolutely fire dude, although it would've been funny if the midi notes that DJ toenail puts on the screen actually play in the melody but idk how you'd do that lol, awesome game
Thanks! Yeah, that was the original idea. I would have to add different instruments, each with their own sounds for different pitches, or just pitch-shift the note sounds in Godot, but I’m not sure how much that would distort them. I’d also need to build a working MIDI editor, though that system is already kind of in the game.
The real problem would be making DJ Toenail compose good random music. I have some background in music theory, so I’ve got a few ideas for that as well, but it was way out of scope for this jam unfortunately. Might have to call the dude DJ Toenail now XD!
great idea ! very solid and polished
Thanks!
Nice work, this is really smooth and polished, one of the more complete games in the jam from what I have played. Great job on the platforming and the solid concept. I had a lot of fun with it!
Thanks!