I finally found a game that had a similar idea to mine a month after the jam lol
Play game
LAST YOU STANDING's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #17 | 4.529 | 4.529 |
| Creativity | #87 | 4.471 | 4.471 |
| Audio | #846 | 3.588 | 3.588 |
| Artwork | #997 | 3.971 | 3.971 |
| Narrative | #1086 | 3.235 | 3.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The only opponents in the game are your past selves. The player's actions are recorded each round and then simulated. Each consecutive round loops every single action of every previous successful round by the player - ALL AT ONCE.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Team Tako Cube
Comments
Your Average rank is #210 in GMTK 2025! Congrats!
Here is the link with all the rankings:
https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...
I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with Mark that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.
A very neat little concept, just wish there was an indicator at the start as I am blind as hell sometimes
I first I was like : I don't understand a single thing. Then I got it. And it was just amazing chaos. Great job !
nice i liked it, good job i really liked the idea of the game and art good job my friend
There's another game with the same idea called kill over. Loved both games the idea is really fun and cool!
Nice game! reminds of last year's theme "roles reversed". I made it to top 10!
I love how the bloodlust/attention meter encourages the player to create dangerous scenarios. It's faster (and therefore more points?) to snipe other clones with your spear, eventually resulting in a bullet-hell situation. It makes for a much more interesting game than always killing your past selves point-blank.
I would love to see attacks telegraphed preemptively, like getting a warning of the direction a gladiator will throw the spear half a second beforehand. Currently, I often die adjacent to attacks I forgot I recorded!
Super creative and fun :) Congrats on getting a leaderboard in too, that's not easy for a game jam.
Thank you so much, you are too kind! Yeah I think the addition of a time-based mechanic really helped improve the idea. I am so happy you picked up on the nuances of the design! Would have been great to have more time to implement more player feedback to communicate everything that is happening haha
I really liked how it ramped up in the end, it would be great if it went on for longer!








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