Play game
Planetary shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3864 | 3.042 | 3.167 |
| Creativity | #4545 | 3.122 | 3.250 |
| Enjoyment | #5629 | 2.482 | 2.583 |
| Audio | #6014 | 2.242 | 2.333 |
| Narrative | #6519 | 1.841 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
cyclically changing the environment
Leave a comment
Log in with itch.io to leave a comment.


Comments
I forgot to add walking keys to the controls. So it's not obvious that you can walk on the asteroid in the game. This significantly affects the gameplay, so I decided to post this.
this is a hard tower defense to get stucked and to quit is the only solution well thats pretty hard lol! anyway THIS IS GOOD
That giant asteroid are soo hard, bug cool game !
Pretty hard tower-defence. It's easy to get a softlock without a gun, nor a drill. My guns are almost always destroyed immediately. I also guess the black hole drains all of our resources? Kinda feel like a reset without anything to make out for it, or I missed it.
I also don't really understand the health system, is it the colour of the particles around the ship? I guess they are to indicate the current cycle. Never went far enough to use anything else from the gun and drill.
Artwork and sound fit the space theme nicely.
The black hole does not suck all resources. It sucks 5-10 per second, just at first the drills are not powerful enough to compensate for the suction. The particle around the ship is the effect of the temperature regulator. It neutralizes the effects of the hot and cold planet in the area. If it does not act during their phases, the buildings will be destroyed. It can also be set to key 3.
Cool SPIN on the tower defence genre