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4X2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #197 | 4.368 | 4.368 |
| Artwork | #451 | 4.263 | 4.263 |
| Audio | #640 | 3.684 | 3.684 |
| Enjoyment | #1197 | 3.632 | 3.632 |
| Narrative | #1935 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Drums sequence loops, but actions that are instaured in player movements.
(Optional) Please credit all assets you've used
We made all assets
But used AI (ChatGPT and ClaudeAI) for some scripts.
(Optional) What would you like to be called if GMTK features your game?
Team Antoine, Éloi, Guillaume, Youssef
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Comments
Perfect.
Wouldn't say that but thank you!
We appreciate the comment!
Impressively complex game with lots of interest.
Thank you
OMG LOVED THE GAME! the concept is sick as hell and the bug fix recommendations helped me power through to the end. the art is super endearing too, so good job.
Thank you so much!!! :D
I'm glad you got the chance to experience more levels!! :)
thank you!!!!
Great concept, I love the aesthetics!
Thank you! :D
Unfortunately I couldn't play past the 7th level, even the fix in the description didn't seem to work, so I'll just review what I did play:
I liked the concept of the game a lot! I could see the idea was getting more and more complex as the levels went and you had to start carefully planning how you'd make your moves & chain them together at the mercy of the metronome, that was where the fun really began. Again, no clue if this is what happens but I could see the move chaining becoming really interesting if each move just directly overrode your current velocity, making things snappy. Though I do think a bigger camera would be nice for the more complex levels.
Aside from that, art is really nice too! The mechanical color palette with a tinge of life is really what sells it to me. And I like how the moves you make add a beat to the background track.
Thank you so much, and so sorry for the bug, we already have this fixed and we are eager to post the update when the rating phase as finished.
Thanks for all of the feedback, it's really appreciated!
May you explain your attempt at level 7 so I can try to understand your situation, since the fix is supposed to work universally? This may allow me to write down a second fix!
Anyhow, the camera idea is indeed true, in addition to the maps!
Edit: I added a better description of the fix (I specified that you have to use the DEBUG key 7 twice only after the gravity ability is played -> then, the player needs to wait for the second gravity to send them down and die to the lasers -> (dying at 180°))
I tried to follow the instructions exactly, I put the gravity action on, and went over to the left corner. Just before getting impaled I pressed 7 twice which seemed to flip gravity by 180 degrees, and then I waited for the death animation to finish. Tried to jump afterward, didn't work. I fiddled around a bit with which beat to put the gravity action on, and the other debug commands, to no avail.
PS: While I'm here, I'd like to add that I hope that if there's a post-jam update, the death animation is less buggy, since rn it can cause the beats to immediately start playing, before you even respawn.
Thank you for this quick follow-up!!
I think this was my mistake : I did not explain precisely that you should be only executing the ROTATION ability twice only AFTER the gravity was played -> therefore, you should have died to the lasers rather than the spikes! Sorry!
We noted your suggestion for the death animation!
I'm sorry for the issues all of this has caused, thank you for your patience!
Here's a quick guide :
That looping sequencer is such an interesting mechanic. It really forces you to think about implementing your own actions in the right loop. Also loved that there are lot of variety of actions throught the levels that kept me hook.
The level are also very well designed and aesthetics of the game are pretty unique. Honestly really enjoyed this puzzle platformer. :)
It's hard to make good puzzle game level in such a short time, but I'm glad you liked them. Thank you so much!! 🙏 🙏
Neat idea using sequencers to dictate your player actions. And I really like the vintage aesthetic you went with!
Thank you! :)
THanks!
Cool Game. It seemed like sometimes the jump only works once gravity was reversed
You're right!
I gave examples in the comment section to people who had the same issue! I hope this helps!
Thanks! :)
Such a cool idea!
Ty! :D
Very unique concept, love it! Is there a way to see the whole map ahead of time? (i saw the eye button but it didn't do anything, might be a bug)
Hey!
You're totally right about that bug - some levels do have a map, but some others don't - you'll have to try it for yourself :)
Thanks for the feedback!
incredibly unique concept, love this idea!
Thank you! :)
Hey, really cool idea and execution, and a very challenging puzzle game with the way you interact with your action cards. I do feel like it's a bit hard to plan ahead a lot of the time because of how the mechanics require a lot of blind trial and error as you're navigating around the level, but the optional view kinda helps alleviate this issue.
As a small bug report, in one of the levels (I think 7 or 8?) my jump actions stopped working for some reason after dying, and I had to restart the game.
I love the art and mood, and ithe presentation makes it stand out from the other games. Great job!
Hello! I totally understand the frustration of restarting the game!
If you ever run through a problem that way, you can use the debug keys 6, 7, 8 and 9!
As the artist of the game, I really appreciate the comment :D!! Thanks!
Edit: I answered your problem with level 7 with the jump bug in the comment section of the game!