Wow, i really enjoy it! love that "stealth is optional for this missioN" meme doesnt apply xd
its really fun, good job!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #19 | 3.216 | 3.556 |
| Presentation | #27 | 2.915 | 3.222 |
| Overall | #32 | 2.688 | 2.972 |
| Concept | #39 | 2.714 | 3.000 |
| Use of the Limitation | #40 | 1.910 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1. ACExUnreal
Software used
Godot
Use of the limitation
The game is made to look like a small NES-style game with tiny levels
Cookies eaten
None 😔
Wow, i really enjoy it! love that "stealth is optional for this missioN" meme doesnt apply xd
its really fun, good job!
really good-looking and entertaining game! mechanics are clear and so simple that they are self explanatory, good job for that! the loop is clear and it makes more sense for the GMTK one.
levels are fine but, have you considered resetting the whole level state and make them shorter? resetting the position only makes me want more! i mean, the time trial makes less sense for me because you can just reset the time every time you get a key or use the key.
apart from that, it is very well served, the theme is on point. well done!
Really cool concept! It was fun to figure out the best possible route and see how much you could get done within the timer. Nice graphics, too! I did get stuck twice because I pushed a crate either too far or not far enough which was unfortunate. The music track also didn't loop and I found the being shot sound effect a bit overbearing especially when you got hit multiple times in a row. Other than that, well done!!

Ok ok INDEED it plays like a NES game. Well done :D The enemies are a bit too fast to shoot, and I wish the gun sound was a tiny bit lower as it blew my ears the first time ^.^”
Fun game, I think it better fits the GMTK jam than this one but it has a cool gameplay. I enjoyed my time, thanks!
Nailed he NES look with the sprites! I enjoyed the mixture of puzzle, action and platformer all unified by the interesting time loop concept. Time loop games like Cursor*10 are fun when they allow the player to see the sum of their efforts from every loop. There's enough of that here too - players locate keys and can move crates to edge a little closer to the exit every loop. I think you achieved the design you were going for here very well. A dash of humor helps - I liked the Bond parody concept as well!
For constructive feedback, there's a fix or two to smooth out - the game's music track doesn't loop, and the enemy shooting seems to be quite gung-ho and occasionally trigger even when their back is turned to the player. But hey, the player dies in a loop over and over. So no biggie! Expanding this idea, a common trope in time loop games is to show ghosts of previous iterations of players undertake their actions. It's always fun to see what you did in the previous life, and it can help plan the way for bigger or more complicated or time-sensitive puzzles, like having to stay on a switch or holding a lever.
Great work! I hope you enjoyed making 009: Infinite Time to Die for the jam!
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