Play Key Frame
Key Frame's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #175 | 4.385 | 4.385 |
| Enjoyment | #2458 | 3.269 | 3.269 |
| Artwork | #2631 | 3.385 | 3.385 |
| Audio | #3406 | 2.885 | 2.885 |
| Narrative | #3858 | 2.346 | 2.346 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The level has a 5 second loop where obstacles reset.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Really well made especially for such a complex idea! Well done!
Awesome idea! (bonus points for using a CS6-style icon and using the Flash timeline instead of the After effects one. based)
The coolest Idea I've seen in this game jam! Great work! :D
Editing timeline is so cool!
mind got blown when the timeline mechanic was introduced, was not expecting that going in and its such a good take on the loop theme.
The part with the video editor was really well done!
I thought this was yet another platformer then pressed tab and my mind was blown! Great job and really smart puzzles!
I thoroughly enjoyed the moment of pressing tab and seeing a video editor. That was _stellar_.
Great idea. Agree that the controls need some polish. Hope you keep working on this one!
I did have to reset the game due to getting stuck. The idea is very solid - even if the fourth level was a crazy upturn in difficulty. As a video and audio editor, the timeline was quite intuitive - though the actual interface was not properly responsive. There's some good stuff here just in need of polish.
Thank you for your feedback! We had a last-minute rush and didn't get enough playtesting in. The unresponsiveness was due to us developing it in a higher resolution, and we didn't test the lower resolution before submitting.
Agree that it's a bit floaty, but the concept is interesting. Also quite atmospheric
I think timeline scrubbing would make all the difference here. Currently it's a bit tough to visualise everything going on after the third room.
Interesting idea. The platformer physics can be a bit annoying, especially when you jump. It took me a while to figure out that you can press tab to close the timeline editing thing.
Much more complex than it first seems like it will be. It's so intricate, nice work everyone! a puzzle platformer with real thought