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Magic Speaker Boy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3114 | 3.459 | 4.714 |
| Enjoyment | #3782 | 2.935 | 4.000 |
| Audio | #4094 | 2.726 | 3.714 |
| Artwork | #7004 | 2.201 | 3.000 |
| Narrative | #7825 | 1.572 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Magic Speaker Boy, you must defeat your enemies by dynamically creating a custom 16 beat instrumental loop.
(Optional) Please credit all assets you've used
https://assetstore.unity.com/packages/2d/environments/32x32-isometric-tileset-pack-317119
https://pixabay.com/users/floraphonic-38928062/
https://gandalfhardcore.itch.io/pixel-art-projectile-effects
https://untiedgames.itch.io/five-free-pixel-explosions
https://pixabay.com/sound-effects/search/metronome/
https://pixabay.com/sound-effects/search/bass/
https://totuslotus.itch.io/pixel-ui-buttons
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Comments
The tonal beats really helped me remember which moves was coming up next; it was really easy to get into a rhythm of movement / attacks. This was a fun take on the "loop" concept and I had a good time leading enemies around and then blowing them up.
I really hope this game gets more traction because the idea is absolutely phenomenal. If you were looking to develop this game further, I would recommend adding some pitch variation to the notes to make it sound a little less monotonous and to add a short, looping track for the beats to go along with. I did also notice you had a problem with the character facing down and left whenever there wasn't an input detected. I'm not sure how it works in Unity, but in Godot, you can fix this by creating a variable that keeps track of which direction you're facing and only update that variable when an input is detected. I hope this helps!
Thanks for the input!
I think I got the hang of it, though a bit more explanation would have been good.
Did play it for a while because as a survivors like it is quite well made!
However the unused powers start to litter the screen after a while.
I'm glad to hear the gameplay holds up a little bit as a survivors like! Yes, the powers do tend to litter. We plan on polishing it up and adding several rows of notes so there is space for the stragglers. Thanks for the comment!
I like the concept, its very unique and fun. Though the pace seems a bit too fast before you can experiment with the patterns.
Cool concept dude, nice one!