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A jam submission

tarot game jamView game page

Submitted by wannabuh — 9 hours, 41 minutes before the deadline
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tarot game jam's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#71.0001.000
Sound Design#71.0001.000
Creativity/Story#81.5001.500
Theme#81.0001.000
Enjoyment#91.0001.000
World Design/UI#91.0001.000
Overall#91.0831.083

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

the first stage kind of worked for me as a magician level (the orbs, the floating, the high up card at the beginning), i think if i collected all the cards and got dropped into a second map that was also highly evocative of tarot card i wouldve been estatic, but i dont hate whats here

it doesnt sound intentional but the telekinesis was broken for me and always pulled orbs towards me that i looked at that i was near, i think saying this level is me learning how to control the ability (which then becomes a shortcut, equippable ability) makes a lot of sense, and it felt fun to discover that these mechanics were at play in what i thought would be a more boring level kinematically. i mostly just dragged orbs to where i needed and did an infinite height glitch with them to get all the cards, it was a little much for the final blue (i had to go until i couldnt see the map basically), but i at least have a sense of accomplishment that i grabbed them.

i think a f00l level to start you off (not sure how that would be kinematic) maybe an over world with all the tarot cards in variably difficult to reach places, a couple of textures, a menu for abilities, who knows feels promising as a playspace. i wonder how you feel about me tackling this challenge with a kind of source game rigor (the height glitch), is that intended/accounted for in some way, i think a game that can comment on those weird kinda player sought interactions and seem/sequence breaking could be kinda strong, just saying ;)

i like the idea that you were trying to make a sphere and just left those objects at the start in even though they kinda look like a table maybe with more manageable flickable crystal balls on it and a wall meant to make you pry the ball youll use out! thanks for sharing! i think its a decent thought gamewise

Submitted

Unfortunately not all of the controls were working. WASD and space for jump worked, but I couldn't get e-interact, leftclick-shoot, or Q-telekinesis to work. I wasn't able to get any of the cards revealed. I found the jumping on floating balls to levitate upwards to one of the pedestals for a card was interesting.

Played on windows and a firefox browser.

Submitted

I'm sad I wasn't able to get most of the controls to work. I'm curious about the telekinesis and what collecting the cards will do when the game is finished. I was playing on a Mac, in browser.

Developer(+1)

This game needed more time to cook in the oven. Thanks for giving it a play though. The idea behind the game was to have the player collect tarot cards and bring them back to the fortune teller to reveal their abilities. Once revealed, they would be applied as a permanent power-up to your player which would allow you to explore parts of the level that were inaccessible before.