Judge feedback
Judge feedback is anonymous.
GDD
The GDD is great; it has lots of details and shows well the scope of the game and what it can be with further development.
Gameplay
Pinball, with some roguelike mechanics sprinkled on top. Very responsive; I grew up playing those quarter-sucker devil machines. The story is pretty fun too. I had some issues. The camera locked on the ball gave me severe and almost instant motion sickness; even using the little camera in the corner, I could not play much of the game. Because of that, I could not explore the game much. I would rather have the entire screen be the pinball machine, and the little camera locked on the ball would be less jarring. I also was unable to buy upgrades and figure out how it was supposed to work. Since the time is short, I suggest adding mechanics information on the game page to serve as a tutorial, even outside the game.
A reset button would be appreciated. My last run ended because the ball went outside bounds and fell forever, hard locking me. Using F5 erased my progress.
Art design
Lovely art direction; the characters are full of life, and the pinball assets pop out. Amazing effects in the game too, really nail home the arcade vibe.
Sound design
I loved the voice acting; it gives such a personal touch. Sound levels could be tweaked a bit to be easier to follow. In-game, the BGM is pleasant, and the SFX unlocked memories that I thought were lost.
Little thoughts
I had a lot of fun with this short experience. This takes me back to my youth, the summer of 1542 in Vienna. In the corner of my eye, I see a bunch of rapscallions surrounding a brand new machine. I could not believe my eyes; it is a pinball machine based on the hit movie Creature from the Black Lagoon. I turn out my pockets and grab my last doubloon, slapping it on the glass to signal I am next in line. After a short while, it's my turn. Doubloon slotted, ball launched, a myriad of sounds and colors. A few minutes of fun, the ball is lost, the doubloon is gone, and the fun was maxed. I vowed to come back the next day and exact my revenge. The rest is history.
Note to self, delete the last thought before publishing the review to avoid inquiries about the Fountain of Youth.
Take memory loss medication.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ReWd6f_0B82KihprSRDRUIiqSJ366DOLrAMdPFuSm1k/edit?tab=t.0#heading=h.m63evbiwid3g
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Akuryo is a rouge-like pinball game that is centered around a gambling addict goblin girl who trades her soul for one last chance to win back all that she lost.
Take control of her soul and navigate the pinball machine you have been imprisoned in by using the many powers you can purchase in exchange for the souls you collect.
You can use z and / to tilt the machine left and right for a last minute attempt to save yourself from falling into a hole or into then pit, however you can only tilt so many times in a row before being penalized. x/c/,/. are used to activate your power ups that you can unlock in the shop. v and m are used to actuate the left and right flippers, with <space> being used to launch the pinball.
Defeat the deadly Odokuro and free yourself from the machine to save your soul!
Please explain how your game fits the theme.
The player gets only one pinball. This ball represents their soul and as such losing means death and having to start the run over in classic rouge-like style. This is a twist on the normal three ball formula. Power ups can be purchased with coins gained after completing a level's objectives.
Is there anything you'd like the judges to pay particular attention to?
I love that we got to have an intro cut scene made entirely in engine in 3D! The style is exciting for me and perhaps I'll actually add everything to this game I planned on and finish this game.
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