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A jam submission

Retro Re:LoopView game page

Retro vibes platformer with ability to loop back in time
Submitted by sunnbursts, larina, pugnarso — 4 hours, 27 minutes before the deadline
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Retro Re:Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18453.7633.917
Audio#20713.2033.333
Artwork#29873.2833.417
Narrative#32352.4822.583
Enjoyment#33693.0423.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game allows the player to loop back in time by rewinding

(Optional) Please credit all assets you've used
See game description for full credits!

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Comments

Submitted(+1)

Great idea and twist, pretty challenging too.

Submitted(+1)

I like the concept it was a fun twist on a platformer I think some system to limit how much you can cheese the game would be good because you can just mash pause and dash possibly like a limit to how many pauses you get in a level. Fun game I enjoyed playing.

Submitted (1 edit) (+1)

I liked the little directional indicator to tell you what direction you’re moving in, and the use of greyscale to communicate when time was paused.

I had trouble navigating the levels until I started just holding down Shift + a directional key and spamming K, like the commenter below noted. I also noticed the bug where, if you pause after touching the water, the level resets even if you’ve managed to rewind back to a point in time before doing so.

Nice work putting together the series of levels!

Submitted(+1)

Looks like you can fly limitlessly if you hold a direction, shift, and mash the K button. I think the concept of scrubbing a timeline to make frame-perfect jumps has potential though!

Submitted(+1)

really cool concept!!!! im always here for a vaporwave aesthetic haha :)

Submitted(+2)

Could be made a bit more clear that dash is directional. However once I figured that out the game was really fun. Really like the pixel art too.

A couple things to note though:

- level 7 doesn't seem possible as the thing that switches the level is inside an ice wall (Unless I am missing something).

- I skipped it using level selected and played the rest of the level and noticed once you get to the credits and are sent back to the menu the buttons are no longer click-able.

- Finally if you hit the water but pause and rewind before you are sent back to the start you still die. This doesn't feel intuitive to me but I can see why you'd want it for game balance so maybe just make it more clear at the start.

Other than those minor issues it's a really good game overall, Great Job!