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A jam submission

godspeed, my lattice-space jailbirdView game page

Movement game with mind-bending infinite spaces.
Submitted by Temirnator — 5 hours, 36 minutes before the deadline
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godspeed, my lattice-space jailbird's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1694.3894.389
Enjoyment#10953.6673.667
Narrative#21022.7782.778
Artwork#22743.5003.500
Audio#58852.2782.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game features infinitely repeating rooms around the player, thus the space "loops" around the room. Therefore, you can always go back ("loop back") to the same place you started at by traveling in any direction.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Temirlan Yeleussinov

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Comments

(1 edit) (+1)

Had a ton of fun flying through at super high speeds and figuring out how to get through each level, so I would love to see this become a full game. My only suggestion would be to add a way to change the camera sensitivity because it was a bit high for me.

Developer

Thank you for your feedback!

Submitted

I can't even imagine how difficult it was to code such a thing. That's already worthy of respect.
I'm not a fan of such fast movements, so it was difficult for me to navigate and understand what was required of me.
But  it's easy to sow - see the violet - run there

run godspeed

I enjoyed it

Developer

Thank you!! I'm glad people are impressed by the technical aspects of the game!

Submitted(+1)

Like another comment said, I was most blown away with just how well it manages to run in the browser, that is a technical feat by itself. The game is fun and creative as well and really trippy.

Developer

Thank you!! I'm so relieved that the game runs well on other people's browsers too.

Submitted (1 edit) (+1)

I am free!!!! (finally beat the game) Some of these levels were really tricky. It's cool that both our games are non-Euclidean. From a technical perspective, I am impressed that this game runs smoothly in the browser. Aesthetically pleasing too.

Developer

AYY congrats on beating it! Non-Euclidian twins!! I realized a few levels were too tough but it was already too late yesterday lol. I spent half of Saturday just figuring out how to bake lights, setup materials, and migrate from CSG to StaticBody, etc - all to ensure browsers could run the game smoothly - I'm glad it was worth it.

Submitted(+1)

The non-euclidean space is so trippy but really fantastically done!

Developer(+1)

Thank you for the comment! Loved your game btw!