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A jam submission

Mayhem BeltView game page

Old school space shooter
Submitted by jtabor, TierZoo — 1 hour, 24 minutes before the deadline
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Mayhem Belt's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#28093.0163.016
Artwork#32993.1973.197
Enjoyment#36042.9842.984
Creativity#49643.0003.000
Narrative#50322.1152.115

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An asteroid belt is a loop of rocks!

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Comments

Viewing comments 50 to 41 of 50 · Next page · Last page
Submitted(+2)

The game was fun but the controls are a bit hard to a hang of. Maybe adding in a couple more levels so players can get more of a handle on the controls. Overall, keep up the good work :)

Submitted(+2)

pretty cool game! keep up the good work

Submitted(+2)

Controls were a little hard to get the hang on, but it is really good ! The levels are really fuun to play with

Submitted(+2)

Controls may be complex and need time to get used to, but since there's no pressure to beat the level quickly its all fine. After a few minutes of play, movement begins to feel pretty smooth, great sounds as well. Main feedback is making the hitboxes for either the player or obstacles just a tiny bit smaller than they actually look, since right now they're a bit bigger and it can be hard to know whether you will hit something or not. It's also hard to know if you'll be safe if you blink, but that might just take getting used to. All in all, cool game.

Developer(+2)

That's a good tip about the hitboxes.  Looking back, the ship hitbox is just a box and goes to the very tips of the wings.  Probably a little excessive.  I think the asteroid's hitbox is also about the size of it's mesh.  For blink, I wanted to add two things: 1. making it so you can't blink if something is occupying the space (and a UI indicator for this), 2. a bigger, more obvious blink target to show where you're going to go.  Think that'd be enough?  It's especially bad when the mechanic requires you to use it when you can't really see it, lol.

Submitted(+1)

For blink, you can make it so that the camera looks from above while selecting where to go. Or, you can design the levels in a way where there's a decent amount of space behind the blink target. Maybe consider making blink not instantaneous and have it be more like a phase-through dash ability?

Developer

Oo, I like the top-down camera.  That would have been perfect!

Submitted(+2)

Great game! The controls were hard at first, but I got the hang of it really quick and the minimap helped me a lot with my surroundings. The tractor level was really fun!

Developer

Thanks for playing!  I wish we had another day to work on it.  We planned to make a level where you had to throw the asteroids by spinning the ship + asteroid.  It was super fun in the editor!

Submitted(+2)

Nice entry! Definitely takes a bit to get used to the controls but keep it up!

Submitted(+2)

Sick sound design. Got a lot easier once I realized there was a laser. I liked making the rocks die.

(+2)

Awesome game. I greatly enjoyed it. It took me a while to figure out how to do it.

Developer

Thanks!  It was our first game jam.  We definitely should have put a little tutorial in the beginning for you all!

Submitted(+2)

Cool game!

I really like this, very fun! :D

Submitted(+2)

The drifting and momentum felt very satisfying once I got the hang of it.

Viewing comments 50 to 41 of 50 · Next page · Last page