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freedom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2012 | 2.807 | 3.200 |
| Creativity | #6634 | 2.543 | 2.900 |
| Artwork | #6706 | 2.280 | 2.600 |
| Audio | #6740 | 2.017 | 2.300 |
| Enjoyment | #7639 | 1.930 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the game is an infinite loop, and the narrative is themed around being stuck in a loop, how to break the loop, what it means to be stuck in a loop etc.
(Optional) Please credit all assets you've used
https://kenney.nl/assets/sokoban for all visual assets except the background. all audio is mine.
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Comments
Its a cool little game, would be better if it had more levels, but i still like it!
goty, sat here for far too long
I couldn't do it 1000 times, but I definitely gave it a solid 50. I liked pushing the boxes.
I'll be honest it would have been 10 times better if I could hold down the arrow key to move instead of just press it. In a game with a repetitive mechanic it would have been nice to just be able to hold down the arrow key.
Also, I got to the part where it said "move down one space if you can hear me" and I was on the bottom row so I couldn't move down.. but the game still said "So you can hear me!" afterward. So, that aspect disconnected me from the game.
If I could have held down the arrow keys instead of press them I actually would have completed the puzzle 1000 times—I'm being serious
cool game!