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One-Shot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5898 | 2.265 | 3.333 |
| Artwork | #6002 | 2.491 | 3.667 |
| Narrative | #6015 | 1.925 | 2.833 |
| Enjoyment | #6466 | 2.265 | 3.333 |
| Creativity | #7494 | 2.265 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You only get one shot per cycle. To reload, you’ll need to reset the loop; refresh your cycle, renew your chance. Use it wisely to solve the puzzle, take down the boss, and break through. It’s a closed loop… but a loop all the same.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
One-Shot
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Comments
THE SOUND AND GRAPHICS ARE SO GOOD! The pacing is great, and it feels satisfying right from the start. If this became a full game, it could easily be Ultra Kill 2.
good looking!!
looks good on the screenshots but I was not able to play your game as I am on Mac :/
Love the style on this! Fast-paced and satisfying. I tried a couple times, but was unfortunately not able to complete level 2 - both attempts, I unlocked the rocket launcher and tried to kill the boss, but eventually the boss just disappeared. I could still hear it, but it seemed to be behind the wall. I think I remember it teleporting at some point, so maybe it just teleported outside the map...? Either way, I couldn't figure out how to progress further after that.
Some other suggestions for game feel:
- The looping animation changes FOV very dramatically, to the point it was hard to keep track of what was going on. I might reduce that a little bit.
- The colored squares take a second to disappear after being shot, which made me second guess whether I'd actually hit them somewhat often.