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A jam submission

DownFall - TriJam #333.1View game page

It's a long way down...
Submitted by AdewuyiA, Teaphyl — 39 minutes, 8 seconds before the deadline
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DownFall - TriJam #333.1's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#33.9093.909
How do you rate the game overall (you can consider fun, dev time, etc.)?#53.7273.727
Gameplay#63.3643.364
Visuals#73.7273.727
Audio#113.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Longest 3 Hours

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Comments

Submitted(+1)

Very clever mechanic! I like how it's all about deciding between which obstacles you're immune too and how fast you go through these tunnels. Also I'm fond of the pixel-styled graphics. I had a lot of fun playing many rounds to try to go further and further (some depth counter or so would be a nice add indeed).

There is also room for smoothing a bit the movement and adding some animations. Currently, moving the player horizontally is instant: you could add some inertia to this (just a tad so that it doesn't raise difficulty too much). And the player and obstacles could benefit from a basic animation (even a 2-frame one).

Still a very clean game overall, congratulations!

Developer(+1)

ahh tyty! especially appreciate the feedback from the person who made one of my favourite games this jam :D

i'll keep in mind the suggestions on the visuals + animation - this is more-or-less my first proper attempt at a pixel-style game and definitely have a lot to learn as a result!

Submitted

Cool little game, but a though one. It´s very difficult to survive more than 30 seconds… In the positive side, I like a lot the simplicity and visual design of the game, and the solid gameplay.

I wrote some suggestions, and I could add one more: using the UP arrow to offer a little air brake with an energy bar (resistance, balance… whatever). This could help in some parts (when there are a lot of bats with colors that don’t match) with a score malus, or something.

Also, a quick restart button, as Anagh said! It´s a great project. I want to see the next advance!! ^^

Submitted(+1)

nice little game... loved the concept of heat level and how we need to match it with objects while falling ...only what i missed was a quick restart button ...but overall nice entry for the jam :)

Submitted(+1)

Fun idea. Love the visuals, it's really clean. Can't wait to see how it's developed over the next couple of weeks.

Developer

ahhh tyty im glad u liked it

(+2)

Incredibly fun game, with a strong concept and a pretty good execution. Given the time constraints, I can't complain about the gameplay at all - it's got such a good feel, controls well & is responsive, the difficulty of the various sections is in a pretty good and consistent range, and the speed and colours are telegraphed well. I'd like the yellow and the orange to be a bit more distinct (maybe shift the orange up to red?) but otherwise, the art and theming is really good! Definitely incredibly replayable, if you had managed to get the depth/score feature in I would totally be playing this over and over to try and beat my high score. Great contribution to the jam! :^)

Submitted(+2)

It took a few deaths for me to understand that the color of thing you can crash into is dependent on your heat level, and then a few more deaths to still fail :)

I like how the art, sound, and gameplay all come together.  Very playable considering the time!

Developer(+1)

Tyty for your kind words :D

The instructions could definitely be revamped to read more clearly - you aren't the first person to not quite get said mechanic. It's just hard to balance conveying required information with brevity as to not overload the player ahaha.

Submitted(+1)

simple gameplay and cute art. as a fan of Downwell I'm probably biased but this is one of the better games in the jam, though I would like to see a more readable measure of your speed. All in all great use of 3 hours and good luck for next week!

Developer

Thanks for the feedback! 

I had actually made the required assets for a 'speed meter' but unfortunately ran out of time to implement it - will defo seek to add it for the next TriJam

Developer

Things we wanted to add but didn't have time for (put here to give context and to help w criticism)

Main Features:

  • Add a restart button
  • Add more variety to world-gen
  • Speed/heat meter on side of screen
  • Add a visual indicator (i.e., edges of screen tinting red) when close to heat death
  • A score feature (based on time/distance)
  • Depth mechanic: game gets harder as you get to deeper levels (i.e., speed increases faster because it's hotter)

Minor Features:

  • Fall guy reacts to hitting objects
  • Flaming animation implemented
  • Add SFX for the flame effect
  • Add Title screen music + SFX
  • Add the really funny secret opening cutscene I've devised in my mind
Submitted(+1)

Cool game! I will add some more feedback later. I also think in additional possible features, like:

  • Lives system
  • Power-ups (like shield, magnet/repulse, parachute…)
  • Respawn points (for the lives) or levels