The time loop concept was executed well, but the visual clarity for obtainables and interactables made it a little confusing how to progress on occasion, until I would realize that I was just not seeing something.
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Cabybara Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2964 | 3.286 | 3.286 |
| Narrative | #4360 | 2.238 | 2.238 |
| Creativity | #4450 | 3.143 | 3.143 |
| Audio | #5846 | 2.286 | 2.286 |
| Enjoyment | #5997 | 2.381 | 2.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Cabybara is stuck in a time loop. The levels also must be repeated (looped) in order to complete the game.
(Optional) Please credit all assets you've used
I made a little of the art and used/edited art taken from irasutoya.com. Sound and SFX are from various creators who listed their work as CC0.
(Optional) What would you like to be called if GMTK features your game?
Ricky Rauchfuss


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