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Boomerang Burial's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4499 | 2.211 | 2.211 |
| Enjoyment | #4597 | 2.737 | 2.737 |
| Artwork | #6432 | 2.368 | 2.368 |
| Creativity | #6693 | 2.526 | 2.526 |
| Audio | #8973 | 1.158 | 1.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The day / night cycle and the boomerang weapon that returns to the player after being thrown are the key elements that embody the theme
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Comments
Nice! The boomerang makes this a hundred times more interesting than if you just had a sword or a bow or gun or something. It really encourages you to think about your own movement, and the fact that the map has several ponds of different shapes and sizes adds a lot of variation to your strategy
Very good concept, I liked it, it reminded me of my long hours of Vampire Survivor.
I liked the way you incorporated the theme into your game! I think that adding in more mechanics like powerups or even walking animations would be really cool if you got the time. Cool game, good job!
Reminds me of Sokka. Pretty cool! Also interesting that I can attack through walls, I started trying to bunch them up and go around a wall next to them, to attack them while they're still going around. Interesting!
funi
The boomerang mechanics feel really smooth. The game itself feels a bit repetitive, but next to that it's a fun game!
I love the way you implemented the boomerang. It’s so much fun trying to move the character to the right spot to pull off double hits on the skeletons. Exactly the right balance of tricky and satisfying. I could totally see you developing this into a Vampire Survivors style survival/shoot-em-up game!
Thanks for the feedback!
I was initially going for more of a tower defense concept where you gathered resources during the day to build up defenses and survive the waves at night but ended up shifting to a game more similar to Vampire Survivors due to time constraints.
I also wanted to implement some other weapons following the loop theme, like a short range whip and a flail that does a 360° attack.
Fun concept! I just wish there was more to it. But it's a great starting point!
Thanks!
Will try to release a more polished version if I have the time. Job took up half of the jam days unfortunately 😔