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A jam submission

In The LoopView game page

In The Loop - made for the GMTK25 game jam
Submitted by Troi — 2 hours, 31 minutes before the deadline
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In The Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#14763.7693.769
Creativity#32863.4233.423
Audio#39352.7692.769
Enjoyment#41412.8462.846
Narrative#67341.8081.808

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must protect the heart using 2 shields, that can be rotated in a loop, but each shield can only rotate in one direction, just like how hands on a clock rotate but time cannot be reversed. The enemies come in waves, but each wave is a copy of the previous with an extra enemy, creating a harder loop each wave.

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted(+1)

Play my game Loop Track, please. Back to the game, I really like it, including the artistic black and white graphics, the requirement for quick reflexes,… This is a very good game to play.

Developer

I played and rated your game! its one of the better ones ive played so far mainly because everything, from audio to animation ,is polished nicely.

Submitted(+1)

Nice visuals. The “arc” shaped enemy keeps going through my shield though..

Developer

Its a visual mistake on my side, the enemy can be destroyed by moving a shield while its on top of it. this could have been displayed better with pointy ends or arrow-like ends of the arc enemy showing that you need to rotate at the right time, the same could be done for each shield to show in what direction it can be rotated so its less tricky.

(+2)

its a well rounded game

Submitted(+1)

Great job! The art is done very well, and so is the audio. The game is fun as well. I, being a loser at games, just kept holding my arrow keys so that the keys move for themselves. But overall, great game.

Submitted(+1)

The art is super satisfying!
The game was very cool and hard 'cause the shields move in opposite directions. I had to focus sooo much just to get to wave 8, and I'm proud!
Let me ask about the black and white score on the left and right – they both went up to 32 lol - but i didn't get it.

I kind of missed some background music, but loved the game! Congrats <3

Developer(+1)

Thanks for playing! The white is the current score and the black is the highscore, i didnt want to clutter the screen with text in the same format as the wave counter so i decided to keep it simple, and i absolutely agree with the music, when adding sound it felt kind of empty but i didnt manage to find anything fitting and im not able to make my own music with my lacking sound design skills XD

Submitted

Makes total sense now!! I just spaced out for a sec... lol

Submitted(+1)

Very interesting art style, I like it! The game is a bit too difficult for me though 😅I only got to wave 5-6. My brain doesn't want to work with moving the shields with different directions.

Developer(+1)

Thanks for playing my game, ill check out yours as well! the art style was inspired by Ozone by Benstar! In game dev usualy you want to make the game much easier than what you as the developer can play, but i forgot about that when balancing XD but if i do continue developing i will consider making difficulty scaling over time so that further waves are harder instead of all waves being the same difficulty.

Submitted(+1)

Love the juice, great work!

Developer

Thank you! I focused on simple but polished visual effects with this style, and i think it turned out great, but its clear i need to work on my sound design skills XD

Submitted(+1)

Really cool game! I especially love the artstyle and effects. The clouds kept making me think I saw projectiles coming at me that were not there lol. I do not understand how the outlined projectiles work? My understanding was that I could ignore them as long as I block the real white projectile? Let me know if I am wrong. Great work!

Developer

You are partialy correct, but thats my fault XD. The circular enemy acts how youve described, with the addition that the empty counterpart is where the full circle will appear on the next wave, but were ive made the mistake is the shield enemy, which is also empty but doesnt act the same way, to destroy it you must rotate the shield while the enemy is on top of it. But it makes so much more sense to keep it the way you have described on all enemy types, not just the circles.

Submitted (1 edit) (+1)

Apparently I am directionally challenged, but dang, that hasn´t stopped me from playing this game!

Developer(+1)

That means a lot to me! i wanted to make the controls seem somewhat tricky as i think it contrasts well with how simple the inputs are (just 2 keys for 2 shields)

Submitted(+1)

Beautiful simplistic artstyle. I didn't understand why I kept dying to the outlined enemies but had fun regardless!

Developer

I appreciate the style compliment! During the jam i myself felt that the enemies are too difficult to understand from just the visual sprites and i need to work on that. The circular enemy always comes with the empty (outline) counterpart coming from the opposite side, but the only real danger is the full circle, the empty one is just displaying where the full circle will appear the next wave.