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A jam submission

Circular TroubleView game page

W.I.P.
Submitted by Zakuchi, funburak, erenbabal — 20 hours, 19 minutes before the deadline
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Circular Trouble's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#32582.9273.182
Narrative#42592.2582.455
Artwork#49222.7603.000
Creativity#49363.0103.273
Enjoyment#61992.3412.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enemies move in a circular motion where you have to kill them to protect your brain sucking monster pet.(It's planned to be a rogue-lite with shop rounds every end of the round but it might not happen ://)

(Optional) Please credit all assets you've used
Music by: https://tallbeard.itch.io/three-red-hearts-prepare-to-dev

(Optional) What would you like to be called if GMTK features your game?
Team Novilous

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Comments

Submitted

You can try making it a rhythm game, switching between two tracks and pressing keys according to the beat

Developer

We thought about that but we decided not to do it simply because it seemed harder to do it and we are not that experienced in game development :D. Thx for the suggestion though.

Submitted

would be better if you balanced this properly

Developer(+1)

Absolutely. We couldn't work much on the last day of the jam with remaining work to do other than polishing in our designated polishing day, so not much play testing and balancing was done ://. We couldn't even finish the shop, upgrades, endless mode, character attack and running animations and overall visual upgrades XD. Well there is always next year to cook a masterpiece of a game right >:).

Submitted(+1)

"Also we did not made any balancing so it might be impossible at times or incredibly easy at other." I felt that, I had 30 mins to balance our game without playing it once :D
Nice concept, I think I broke it a bit by mashing all buttons at the end. There should be some kind of punish for that.

Developer

You are absolutely correct about the mashing but the game is designed to have upgrades bought from the shop that empowers you in different ways for you to deal with the enemies easier but in exchange there would be punishment for mashing every button and killing everything on sight :D but we had to scratch the upgrade part since we kinda underestimated the work we needed to do and we couldn't work much on the last day of the jam. So only 0.25 second cooldown was implemented to stop mashing at least a little bit. THX for playing and giving feedback :DD.

Submitted(+1)

interesting concept! The music is sick! it is sad that it is not looped :)

Developer(+1)

OOPSIE, forgot about that :DD. Thx for playing!

Submitted

how could you? the theme is LOOP aha hahahaha!

Developer(+1)

sssshh don't tell anyone.

Submitted(+1)

Loop shut :)

Submitted(+1)

I like the concept, but it seemed like I ran into some bugs (e.g. enemies too fast to register or overlapping enemies that were hard to read). Would be interesting to see more development!

Developer(+1)

Thanks for playing!! We knew there were some problems with readability and some hitboxes but we thought that those will be easier fixes and will be dealt with in the last day of the jam, unfortunately we were only able to work on the game last 1 hour on the last day. So there is near 0 polishing done :DD. Who thought  underestimating what work you got left will result in failure of producing the version the game that was in our mind :ppp. Thx for the feedback !!!