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SIDE EFFECTS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mark's Favourites | #1 | n/a | n/a |
| Creativity | #8 | 4.683 | 4.683 |
| Enjoyment | #99 | 4.280 | 4.280 |
| Audio | #135 | 4.122 | 4.122 |
| Artwork | #411 | 4.293 | 4.293 |
| Narrative | #1169 | 3.183 | 3.183 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A rubik's cube IS only loops. Every movement rotates the whole of the loop and each loop interacts with other loops. The objects on the cube go through their life cycles, being born, giving birth, dying, etc.
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Comments
I'm not good at Rubik's cubes! I seem to remember there being a previous theme where that came up a lot (maybe it was the roles reversed one?), and it's still true now.
Anyhow, it's a neat concept, but some of the thing don't look enough like their symbol on the left for me to be able to tell what they are, and it was not obvious the first time I played that I could right-click drag to rotate the whole cube. It also sometimes seems to twist in a different direction than I intended.
This might be my favorite game so far. Amazing work! I had made it to the last level with three of the items in place, but couldn't quite get the last guy on the same side as the rest. 262 before I had to call it
Heya! Catching up the stream list - your asked for feedback about how I would make it clearer and a smoother experience! I think a lot to can go into from how we present information.
I think a big catch for helping the process is slowing how fast we get information and changing the angle of how we present the information to the player. Grouping the sidebar information into groups around the elements would let the player see what the actionable effects of each individual bar is. For example:
• Sun
Twigs -> Cherry trees
Charged Robot -> Rusted
I think it would be up to you if you want to have the player discover the element and keep that information forever, or if it only shows when the element is in play. One lets the player be overwhelmed with information they need to decipher whats useful in a growing way, the other is purely a support tool that leans more into helping players solve in the shortest moves!
I also think snaps on transparent backgrounds of the 3d models probably would have been faster and more accurate icons than the little doodles - I did have to spend a notable amount of time trying to decipher A from B!
The core game idea tho is great! I think you've made an awesome lil puzzle game that fits the theme and executed really well!
Super creative take and the art and music are amazing!
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smart idea but I got frustrated at the last level
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this game verisimilitude the concept of life and birth and i really like that
Great stuff! Some levels really made me struggle and broke my brain. Graphics are fantastic, and the song switch to robo theme is amazing. Well done lads!
Thank you for playing!!!
i really like the concept and its helpful to have the chart of the possible changes on the left. Even with little to no experience with a rubiks cube i had fun with this one and i can definitely see how the skill ceiling for this game could go super high with the depth of the mechanics.
This is a really cool and creative game!
It made me feel like a G-d
It made me feel like a G-d
Nice game! Cool experience. Rotating the cube is surprisingly engaging.
I really hope the developers keep building on this idea — I want to play more, more versions!
Thank you for playing our game!
nice game
Thank you for playing our game!
Great game. The loop theme is used to 200%
damn! what a smart game and great atmosphere! great game guys!
the gameplay is awesome!! i must say, a really unique experience, simple to get the hang of it but tough to master. also i think it has great potential to be developed further ^-^
Thank you so much for playing and rating our game!
Glad you enjoyed it!
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As a Rubik’s Cube enthusiast, I really appreciated the creative use of its mechanics and how cleverly the loop theme was implemented. The puzzle design encouraged a lot of “outside-the-box” thinking, which I found both challenging and satisfying. I’ll definitely keep playing it in the future.
Absolutely loved this game , it was so fun to play. How does make this game in 4 days though I wonder.
It's simple - you get the best most talented team around :)
I mean, there are a lot of things we didn't get around to make. the recipe book for example was a bit unpolished, the level scaling was... not good. But yeah, I am very proud of what we made!
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Really liked the game! Need to think outside of the box and the rotation is really fun!!!
I would like to see this game evolve more!!!
Great job guys!
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Absolutely loved this game! 🎮 The gameplay is super fun, the graphics are stunning, and I couldn’t stop playing. You can really tell how much effort went into every detail. Highly recommend it to anyone looking for a great gaming experience!