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[ racesky ]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1570 | 3.739 | 3.739 |
| Audio | #2245 | 3.162 | 3.162 |
| Enjoyment | #2314 | 3.306 | 3.306 |
| Creativity | #4922 | 3.036 | 3.036 |
| Narrative | #6181 | 1.910 | 1.910 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game restarts each time you kill required amount of enemies of one type
(Optional) Please credit all assets you've used
Font PixelIntv by PixelSagas
Explosion sprites https://bdragon1727.itch.io/free-effect-bullet-impact-explosion-32x32
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Comments
Juuuuuice! Well done!
This is a very well polished game. You'd never know it was made in 4 days! Nice work! I got to 1000
Also I'd appreciate feedback on my submission if you get a chance!
Simple but brilliant game design!! I thought it was a "normal" shooting game but it's actually really fun and i like how i have to choose enemy upgrade. great work!
Nicely polished game! I especially like the art for the background.
A little confused at first but once I got the hang of it the game was great fun! Good job team!
THIS WAS VERY FUN!!! i think after a while it gets a little TOO loopy cuz not that much changes. the polish on this is great tho and the visuals are super nice! looks amazing!! i liked the variations on the enemies depending on which enemy u were fighting, but i just wish there were more! i know it's a jam tho so u probably didn't have time LOL
1. Why can't I hit that ship?
2. Reads instructions... oh
3. Plays for next 30 minutes!
Very fun. By level 10 it really was a bullet hell!
I dig the player-choice around how to incrementally make the game more challenging, as well as selecting your own upgrades. The viewport twisting gave me a bit of nausea somehow, but I did think it was cool at first 😅
Really cool game! I love the art, especially the menu. The gradient shift and the white shadows. Really cool. Took me some time to understand that you can only shoot specific enemies each level. But then it worked well. The enemy upgrade system is also pretty clever.
What a cool art/camera system! Transforms a cool gameloop into a really fun one!
Nice game :D
Fun to play, and great art and audio!
excellent artwork one of the best ive seen in the jam and one of the most polished as well
Nice, my kinda game! Becomes rather easy if you manage to survive the early game to snag up the right upgrades. I intentionally died here as my 50+ max hp was way too much for the enemies to do anything to and it didn't get any harder anymore at all.
So basically my strategy was to never get speed, prioritize bullet count & shot speed and max hp, piercing & damage are pretty good too. And for the enemy, always pick count if available, don't give them more hp so you can instantly kill them. And always be shooting! That's why I'm of the design school that if you have a button for something like shooting, there should be a reason to sometimes not do it, ie. reloads, slower movement etc. Might as well be automatic otherwise.
It was really confusing at first that why suddenly I couldn't kill the triangle ships like I could earlier but few loops in I realized that the target changes every time. And the targets were balanced quite weirdly. The square one ends before I get to see more than few enemies, the triangle ones were medium but the only threat was the circle ones and if they decided to be too sparse and you have an armada of triangle ships harassing and shooting at you. But even those with proper setup weren't much of an issue.
Liked the pixel art! I'd make the background a bit less bright so it wouldn't steal the show that much and it could be easier to focus on enemies & their shots with your side eye. And the background tilting looked cool but was kinda nauseating and disorientating.
The audio stuff wasn't bad either but I think it was the weakest side of the whole game. The music was nice but it didn't really fit the mood. Something more hype and hectic would have been a better fit to match the action. The sound effects were kinda sparse too so they kinda got boring too. And I think the music volume was a bit too low in comparison.
One more irritating thing was the constant need to switch to mouse for the purchases between. Wasn't that bad since you could also shoot with mouse but that kinda forced the control scheme to that even if you gave some alternatives.
Anyways, good job! 👍
nice change using the setting to move around instead of the ship!
Very nice art and feelings
It was a bit of a struggle to understand on which enemy you can shoot and which you can't
Art and sounds work well here, I played with pleasure for quite some loops!
Pacing can be a bit slow. On multiple loops I wasn't in danger for a while but the enemies I had to shoot didn't spawn either.
The link with the theme isn't strong but I enjoyed playing your game 🙏
I loved this! very addicting. and the long cubes are the best enemy
Being able to decide the enemies upgrades was awesome, could change them based on my play style. The art was wonderful too! Wonderful game, ya'll are killing it :)
This was actually a ton of fun to play, great job! I love the perspective and the way the art pivots, I can see how others might find it a little motion sickening but I thought it was super cool. I like that you had to upgrade the enemies too. Though the fact that I couldnt do anything about the Triangle enemies stacking up on screen as I tried to dodge a crazy bullet hell just waiting for more enemies of the right type to spawn was tough. Great job though!