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A Loop in Level Design's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #8248 | 1.757 | 2.111 |
| Narrative | #8735 | 1.294 | 1.556 |
| Creativity | #9179 | 1.387 | 1.667 |
| Artwork | #9218 | 1.202 | 1.444 |
| Audio | #9234 | 0.925 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the title implies, this game features a loop that does backtracking for the player (as discussed in bosskeys).
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Comments
It's like a mix of Geometry Dash, Team Fortress 2 (jump_beef!) and Zelda 2. I'm Blue Brown colorblind so it was hard to tell where I was going but I'm hoping for more
Thank you!
ps. Literally all of the artwork (if you can even call it that) is placeholder, so it will definitely be replaced.
nice game! it would be nice if the controls for firing your projectile was some key that you can press with your right hand, so that your left hand doesn't have to press too many keys within the same amount of time. congrats on the submission and hope you keep working on it you'd like!
Yeah, I only fully added wasd controls last second, so I didn't spend that much time making sure the keybinds were good.
It's a cool concept. I feel like the controls for firing a projectile were a little cumbersome. To do some of the maneuvers, it required pressing like 4 keys at the same time, but I like the concept!
if you trigger the collection of projectile twice then it gets stuck.
Thanks for letting me know.