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Escape Protocol's itch.io pageJudge feedback
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- LOVE THIS GAME! Great work. Would love to see this game get some sound effects!
Comments
All the puzzles are so good and the player 2 integration is amazing .
Only one problem If i way Aira to pull down lever in lever room then she reply but not pull the lever until i send Pull Now plz.
The puzzles were good, and I’m excited for the next part!!
One bit of feedback, Aira’s responses felt a bit limited, especially when I asked random stuff which made the VO repetitive (she says she is Aira every time 😅). I get that it’s part of her design, but it’d be nice if she were a bit more flexible to make conversations feel more natural.
Amazing game! What I love is how you connected what we tell Aira to do with how she moves around and helps to solve puzzles. It's so cool to see!
One thing I felt could use a little work is sometimes Aira will say 'Should I do [what you said] now?' and that step could be cut to speed things up. It’s best when she acts immediately after you make a good suggestion
And letting Aira know more than you was a great choice, that gave her something interesting to add to the conversation. Love games like this, there's so much you can do with this co-op mechanic from here!
Thanks! :)
With the recent update that made the model smarter, I did some tests and saw I could give Aira a lot more initiative, she even goes on a "rampage" sometimes and start pretty much solving a room alone with no further player input xD
With some tweaks I think that could be very fun - and make her feel more like a real player too. But since the end of the jam was close I decided to keep my "safe" version for now. Hopefully after the jam I'll update it to give her a lot more freedom and initiative!
I definitely know what you mean about Aira going on a rampage with her new freedom, lol. She tried to brute force the levers room when I played. "BRB let me hit every lever in the room, then get back to you." haha
Yeah, you've already got a ton of puzzle variety in the jam version. That next step, letting Aira be more active in the scenes, sounds like you could pull even more inspiration from other co-op puzzle games





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