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A jam submission

Flock 'n' LoadView game page

Grow your bird army and take back the skies from the drones!
Submitted by SLIVAL (@SLIVAL6), Tadonia, Burdy, Pihoqub, Khyan, Okihand, gnomeSketches — 1 hour, 13 minutes before the deadline
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Flock 'n' Load's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5413.9193.919
Audio#6913.6633.663
Creativity#9284.0354.035
Artwork#18843.6403.640
Narrative#21822.7562.756

Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a pigeon that must fly in loop-the-loops around drones to make your bird flock attack them. We wanted to focus on drawing loops through movement and have that be a central game mechanic.

(Optional) Please credit all assets you've used
Music Used:
Welcome to the Show
Surf Shimmy
Galactic Rap
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
https://creativecommons.org/licenses/by/4.0/

SFX Used:
"Crunchy bite" by fvcalderan licensed CC0 1.0
https://opengameart.org/content/crunchy-bite

(Optional) What would you like to be called if GMTK features your game?
Team Cluckers

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Comments

Viewing comments 60 to 41 of 71 · Next page · Previous page · First page · Last page
Submitted(+2)

This is the best interpretation of the "draw a loop around things" theme I've seen. Good flight mechanics, pretty difficult but it's a great feeling to build up a big flock. The laser birds are great because you can go hunting them once you see which direction it's coming from (bug: often they are out of bounds so I can't get them).

100900

Submitted(+2)

Amazing! Great music choice, nice pixel art and I mostly love the camera! I like the mechanic where you have to first gather helpers in order to start attack and when you take damage you also lose some guys! Great work! :D

Submitted(+2)

Alright, this ones pretty great. Controls were a little rough at time but once you got it things come together nicely. Feels really good once you've got a long line of them and can just circle entire areas.

Submitted(+2)

This is a really good and polished game :D

Submitted(+2)

What an amazing game , the idea, the gameplay, the polish, everything is perfect making the game highly addictive

Submitted(+2)

Amazing what you made!

Submitted(+2)

This was super fun, from the music, to the art, to the gameplay itself. Really good job!

Submitted(+2)

Took a bit to get used to the controls but when I did it was great fun, love the silliness of destroying them with the flock of birds

(+2)

The game is great! The controls feel smooth, but it was a little hard for me to get used to the tiny arrow for the bird's direction. Other than that, it felt great

Submitted(+2)

very hard.  love the idea though. luftrausers meets pokemon ranger?

(+2)

Really awesome gamefeel, super duper fun!

Submitted(+2)

Wonderful game. Creative and addictive, and the music matches the vibe perfectly. Progression of difficulty and variety of enemy is great!

Submitted(+2)

Really neat game! I think it can be easily turned into a full release

Submitted(+2)

Great work! First thing that stood out for me was that the main menu is very polished and caused a good first impression.

I have two small feedbacks that align on the same problem: readability of the state of the game.

The first thing I was struggling to read fast was the direction of the player. The main bird is super small and it only turns in 8 directions. To aid in understanding the  direction there is a small red arrow, but It was a bit too small for me. There were several occasions I thought I was in some direction to accelerate and go to another. Maybe It could be a thinner sprite, but longer and more transparent, so you can understand at a glance even with your peripheral vision. Making the player bird stand out from the other birds would help as well

The second is more related to the visual language of the game objects. Maybe items the player can collect could blink white periodically so it stands out from the enemies. I bumped into enemies thinking they could be collectibles and vice-versa. Also, the score numbers are red, so they kinda look harmful, so maybe change to white or some other color?

I think these two small improvements would make the game a lot easier to play. I love luftrusers so the game caught my attention, and looping around stuff is a cool challenge for this controls scheme. 

Hope this feedback can help! Great job! o/ Cheers

Submitted(+2)

Very fun and very chaotic, the only real complaint I've got is that seeing the things in the sky and telling them apart can be pretty difficult, given they're usually pretty small and there's quite a lot going on, but weaving through the obstacles was very satisfying at the same time, so props regardless!

Submitted(+2)

By god it feels terrible not knowing how to fly, but by god it feels so damn good to do so, mastery is its own reward here and I kinda just want to fly around doing loop forever

Submitted(+2)

Clank you for a very good game. Super hectic and stylish. Fun quirky game play "loop" with lots of loops. Catchy game and beach tune. smooth art and gameplay. Controls are crazy at first but by design for the loop.  I died in the tutorial? since when is that a thing? :)  Playing a little more now

Submitted(+2)

Feels very nice

Submitted(+2)

Such a cool concept! Love the Luftrausers vibes

Submitted(+2)

Love the controles, a bit laggy but i really really enjoyed the game. good work!

Viewing comments 60 to 41 of 71 · Next page · Previous page · First page · Last page