Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SUPER GALAXY ZORG RACER 9000 TURBO (IN SPAAAAAAACE)View game page

GALACTIC RACE with the POWER OF GRAVITY !!!
Submitted by malfrax24, MageStuff — 2 hours, 30 minutes before the deadline
Add to collection

Play game

SUPER GALAXY ZORG RACER 9000 TURBO (IN SPAAAAAAACE)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#62902.1513.167
Narrative#66241.8122.667
Enjoyment#68952.1513.167
Creativity#71502.3783.500
Artwork#75052.0383.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You go in a loop around planet. Using gravity for speed. See the itch io page for more info !

(Optional) Please credit all assets you've used
Payed assets:
Sound: AndyV
Visual effects (Flame of the truster): SHOGUN GAMES

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

So, from the game's description, I see that planets are supposed to affect you via gravity and you use their orbit to build speed. Unfortunately, they just stop you dead in your tracks and have you slowly orbit them, which totally kills the vibe. I really like the idea and the music reminds me of Buckshot Roulette which is awesome. I think if the planets were fixed, it would be a great racing game.

Developer

If you go on the game page you have a tutorial for the game :)

You need to dash inside the orbit of planet to go around and get speed. We unfortunatly didn't have the time to integrate a tutorial in the game :/.

If you get the time to relauch it i will be please to ear your review of the game ! :) 

Submitted

Maybe I'm just bad, but even dashing into orbit didn't seem to do it for me haha. That's alright though. I really liked the feeling of drifting around corners. Reminded me of the long curves you sometimes get in Mario Kart and being rewarded with an opportunity to gain a lot of speed! Perhaps the orbit could instead be coded so that if the ship is within a certain radius, the ship will just be pulled towards the planet. I haven't worked with gravity at all, but basing the planet's orbit on real life gravity might work out?

Developer(+1)

We tried that but real life gravity seem weird to the player. It was very sensitive to direction and velocity so you cannot anticipate the direction even with the slow down. But I didn't go far on the idea, it's a game jam after all. I think their is a way to make it worked :)
 

Submitted(+1)

Hell yeah, more games IN SPAAAAAACE!

Developer

Nice !!!!

Submitted(+1)

love it

Developer

Thanks you !