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The Dybbuk's Mount's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Layout: how easy is it to find all the presented information? | #122 | 3.581 | 3.846 |
| Playability: how easy would it be to run this module? | #134 | 3.294 | 3.538 |
| Writing: how clear and/or interesting is the writing? | #163 | 3.366 | 3.615 |
| Overall | #164 | 3.323 | 3.569 |
| Theme: how well would the module have fit into the Appendix N? | #165 | 3.581 | 3.846 |
| Art: how well does the art support the other content? | #188 | 2.793 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lots of swank ideas to pluck from deft display. Thanks.
Thank you as well for the kind words! And I'll be sure to add "swank" and "deft" to my vocabulary too (creative, conversational, or maybe both).
Tidy little bandit hideout! I love the semi-procedural nature of the module. It gives enough structure and detail to be a consistent and sensible locale and cast while incorporating indeterminate, interesting elements for replayability or looseness at the table.
I like the three-x-ago setup, but it took me a moment to realize that the brigands, bandits, and mauraders were the same bunch. The vocabulary used throughout is very enjoyable! Great work!
Great take on the Dybbuk! It was very cool to see you credit the Jewish Virtual Library.
Gotta credit the sources I draw from! Thanks for the positive feedback!
This 3-by-3 premise reminded me of the beginning of a movie or series I recently saw.
Are the rooms movable? Is that why there's no map?
But I liked the idea of rolling dice, creating a unique adventure each time. Plus the final twist of the spirit possessing the merchant. And I imagine the stewmaker is eager to prove himself a master stewer? I ask because there was no word at the end, and I'm making inferences.
To address each paragraph:
1. Yes, I was inspired by Superman (2025).
2. The idea was that the room order was decided by the dice rolls; if you were lucky maybe you'd get the Trapper first to guide you through each trap, or maybe you'd be challenged by having to sneak through sleeping bandits. And the lack of a map was partially because I didn't have time but also I wanted to give some element of freedom to the GM about item/enemy placement.
3. I can't believe I missed that typo lol. Probably shouldn't have published so early in the morning.
Thank you so much for the criticism and the kind words!
Love how this sets about what could be an uninspired Little Bandit Cave Crawl. Love the d4s. Weird in such a cool way. Please keep making things.
Thank you for the kind words! I'll keep making things when I have the time!