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trickLoop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4822 | 3.051 | 3.667 |
| Enjoyment | #6285 | 2.311 | 2.778 |
| Audio | #7224 | 1.849 | 2.222 |
| Artwork | #8607 | 1.664 | 2.000 |
| Narrative | #8735 | 1.294 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When I heard the theme “Loops,” my first thought was: loop-de-loops, midair spins, and skateboarding tricks. So I built a mechanic focused on chaining movement. In trickLoop, you can store your tricks, then recall and replay them at will — creating a literal loop of tricks. This lets you link complex combos using just a single button, emphasizing style, creativity, and control. It’s a more kinetic, player-driven take on the theme — turning "Loops" into a core part of how movement and gameplay flow.
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Comments
I haven't seen this take on the theme yet, so big points on creativity! Would love to see this taken further especially with some more polishing on the movement.
I like the concept of the game as an infinite runner. Reminds me of those finger skateboards that people (used to?) do tricks with. Luke said basically my thoughts exactly. There needs to be some inertia in the game. Objects moving fast should continue moving fast and spinning should continue even when you let go of the key, just based on momentum. I think there's a lot of opportunity for a fun game here. Keep it up!
Really cool concept! If you are going to keep working on this, I would recommend adding more physics to it so momentum is consistent. Right now you just stop spinning if you don't press the button, and the speed boost from the dash doesn't carry over when you land. The idea of saving tricks is really cool though!
Very cool concept of being able to save your tricks and replay them, would like to see that expanded even more.
Interesting take on the theme! I really liked the idea! The movement and the visuals needed a bit more polish. Good job though!