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A jam submission

LETHEView game page

Submitted by Aurenel, LUCASG0LD — 1 hour, 23 minutes before the deadline
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LETHE's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#604.2864.286
Audio#784.2384.238
Artwork#1134.5484.548
Creativity#12693.9293.929
Enjoyment#16043.5003.500

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme is present in the narrative and the world environment

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Aurenel & Levi

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

Your Average rank is #96 in GMTK 2025! Congrats!

Here is the link with all the rankings: 

https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...

I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with Mark that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.

Developer(+1)

THANK YOU SO MUCH FOR SCRAPING THE DATA!!! THIS MAKES US SO PROUD!!

Submitted(+2)

The game's colors are too beautiful, and the atmosphere is done very well! Looking forward to the later subtitled version!

Developer

Thank you very much! We'll try our best :)

Submitted(+2)

This game was absolutelly incredible. The spooky atmosphere is pristine and both the constantly changing environment AND the small footsteps scare early on both contribute to the game feeling VERY unpredictable and keeping you on edge at all times. I played quite a few horror games this jam and this might be the only one that genuinely scared me, the footsteps subtly putting the notion in my head this game *might* have jumpscares just kept me on edge at all times, and the lighting and liminality of the whole environment just exude a crazy aura of dread. The story is also incredible and the looping themes shine in every aspect of it from narrative to gameplay. Part of me kind of wishes there were subtitles, or a way to implement a similar system, as the phone calls were phenomenal but between the static and filter it was a little hard to understand at times, but I understand it might've caused some issues with immersion as this game relies on it greatly. Still, easily one of the best games I played this jam, what an absolute treat.

Developer(+1)

It's hard to put into words how great it feels to read your words, thank you very much for phrasing that and sending us a comment and feedback! :) It means more than you would know!

We do plan to release a patch after the jam to fix and add a couple of things, hopefully subtitles, too.

Submitted(+2)

Wow! Incredible atmosphere, and visuals, so tense! Amazing work!

Developer

Thank you very much! :)

Submitted(+2)

As others have said, the tension and the atmosphere are the stand-outs here. I'm afraid I only had time to play through the first loop, so here are a few thoughts from that:

  • It must be a rule of nature that every indie dev has to use this palette at least once. It's a good'un!
  • It's a little hard to make out what's being said - optional subtitles would be great.
  • The voice acting is very well done! That, combined with the SHODAN-esque distortions on the phone call, make it genuinely quite creepy.
  • "Not a bad little house" I've seen tanker ships with less floorspace than this place.
  • That moment I heard those footsteps behind me, my heart went into my extremeties.
Developer(+1)

Thank you for the feedback! :) And you pretty much saw the whole game once you completed the loop, we only had time for one, really, despite having plans to add more variation to each run. About your points:

  • Haha it was a big eye-opener for us as well, it made a huge difference in the aesthetic of the game :D
  • Very true - albeit the voice lines were intentionally chopped up, sometimes leaving vital information out on purpose, subtitles would have been nice and hopefully post voting period we'll find a way to include them
  • Thank you and I'm glad someone noticed the link to System Shock as well, even though I did not outright think of that when recording and editing them :D my subconsciousness had to be hard at work, though, as I love both the original and the 2023 remake to death
  • Hahahah, yeah xdd
  • And am glad to read people's reactions as that small bit was amongst the last things we added and I'm glad we did haha

Thank you again for the kind words and the feedback! :)

Submitted(+2)

Really impressive environment and storytelling — I feel like there’s so much to learn from this!

Developer

Those are some big words - thank you so so much, it means a lot! :)

Submitted(+2)

Dang I feel harrassed. Great game! Feels like scary movie vibe.

Developer(+1)

Hahahah thank you! :D

Submitted(+2)

Loved how tension is built through the art style and sound, without the need of the usual jumpscares every corner. It's really immersive and it feels like being inside a weird dream.

Developer(+1)

Thank you very much! :)

I personally dislike jumpscares a lot, they take away from horror in a big way the way I see it, especially in mainstream horror. Jumpscares should be a byproduct of an already oppressive and immersive environment, rather than the cheap overused go-to-tool that they usually are sadly. If tension works well, the player can get scared by even the sound of a twig - then you don't need to use jumpscares at all haha

Submitted(+2)

What a beautiful piece you have there, good job! I really like it!!!!!!!!

Developer(+1)

Thank you very much for playing! I'm glad you enjoyed our work!

Viewing comments 29 to 21 of 29 · Next page · Last page