Play game
Marble Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #5030 | 2.726 | 3.714 |
| Enjoyment | #5421 | 2.516 | 3.429 |
| Audio | #5789 | 2.306 | 3.143 |
| Creativity | #6336 | 2.621 | 3.571 |
| Narrative | #9270 | 0.943 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build a looping track the marble rolls on
(Optional) Please credit all assets you've used
see description for full credits
Leave a comment
Log in with itch.io to leave a comment.


Comments
go(o)d
Very creative with crazy physics! I solved the first 3.
A game with an actual creative mode, what a feat! Finished first two puzzles and started creating my own loops.
I love marbles!š¤©
I'm really proud to have passed the last level! It's a great idea for a game (with some strange but satisfying laws of physics :D).
Wow this game was tricky but very satisfying.
Submitted 6 seconds before the deadline. That's what I call working under pressure! š
Right from the banner, I got serious Ballance vibes (a game I love dearly). This one leans more into puzzle territory. And itās super polished. That said... I sucked at it. š I managed to finish levels 1 and 3, though Iām pretty sure I didnāt solve level 3 the āintendedā way. I struggled a bit with that piece that flips the loop upside down—still not 100% sure what I was meant to do with it.
Overall, the experience felt really clean, and I didnāt run into any bugs at all. My only nitpicks: I had to go back to the game page to learn how to remove a piece (that info could be in-game), and a full reset button would be handy. Also, since there arenāt that many pieces per level, maybe showing them all in a single scrollable bar could make things feel a bit snappier (and hey it would be a UI loop - pun intended š).
As with the other entries, I recorded my playthroughs. I'll upload them once the voting period is over if you're curious how it went!
Thank you! I wanted to include a tutorial but sadly run out of time, so I'm happy you understood how to play without one! Also thank you very much for the feedback, I'll definitely add what you suggested if I'll develop the game further.