Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The HarrowedView game page

Outrun the Stampede of the Harrowed. Colossal creatures which walk endlessly across the world.
Submitted by Studio Polyfire (@StudioPolyfire), Aidan Bacon (@AidanBaconGames) — 2 hours, 40 minutes before the deadline
Add to collection

Play game

The Harrowed's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#3393.8003.800
Artwork#13923.8003.800
Audio#15733.3333.333
Creativity#25203.6003.600
Enjoyment#40602.8672.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player drives in an infinite loop trying to escape the Stampede of the Harrowed.

(Optional) Please credit all assets you've used
see description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Polyfire Bacon Games

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Wow. It's amazing that all this was done in 4 days. The enormity of the harrowed really reminds me of analog horror videos. The vibes are perfect, what a beautiful game. My main complaint is that the tutorial dialog would often interrupt what I am doing, especially on repeat attempts, causing my car to decelerate. The car also does seem absurdly slow and fuel hungry, although perhaps that will improve when I upgrade it more.

Submitted(+2)

The scope of this game is incredible given the time constraint. I'd love to see a version of this game with more time dedicated to it, because dodging giant creatures covered by the clouds in my lil pickup truck was incredibly fun.

Developer(+1)

Thank you! really glad to hear you had fun with it! 

we'd love to work on it some more :)

Submitted(+2)

I really love atmospheric experiences like these! You guys found a really strong creative identity for this game and stuck with it. Super cool

Developer

Thank you so much! Really glad you liked it and that the atmosphere was effective :)
thanks for playing!

Submitted(+1)

Incredible polished for a jam game

Developer

Thank you!

Submitted (1 edit) (+2)

Very beautiful game. Love the idea of it. Unfortunately I keep falling out of the car map if I get out of the car while not on the road.

Developer (1 edit) (+2)

Ah, so sorry to hear that! Thanks so much for your kind words, and sorry again about the bug! Thanks for playing!

Submitted(+2)

Awesome ambience, but I can't play the game!

I can't accelerate with the car so I ended up walking around...

I didn't understand how to refuel the car, but I noticed the complex inventory and upgrades system.


Congrats for the game anyway!
 

Developer(+2)

Ah, sorry to hear about that! the initial acceleration speed of the car before upgrades is super slow so probably it was working but just so slow it wasn't really noticeable, our apologies there! Thank you so much for playing, and glad to hear that you liked the ambience :)

Submitted(+1)

It was strange because I was keeping the button pressed, the car seems to be stucked un the road (visually the wheels were a bit in the road) and I ran quickly out of fuel.


ANd you're welcome :)

(+1)

Very impressive work!

I really enjoyed the atmosphere  with the beatutiful artwork and music.  

Developer

Thanks for playing! Really appreciate it :)

Submitted (1 edit) (+2)

Wow! 

The narrative and mechanics work really well together. You can really feel the desperation of the main character, even though the npcs seem just fine with standing around. It was a bold choice to make the base character and car movement so slow, which forced me to weigh my options when getting out of the car to gather materials. The number of materials and their uses added to that. Seriously very engaging.

Also, the sound and visuals are good. The beasts really are quite large, and sound large too. The way the time meter is always there at the top of the screen and turns red when they get closer gives them a lot of presence, even when not looking at them directly.

I want to play and rate a lot of games, so I wasn't able to beat this right away. I got crushed instantly by a leg that was out of my field of vision. An indicator of when a leg is nearby would be nice. The game was also absolutely frying my computer. I might try again later, though.

Developer

Thank you so much for playing! Really appreciate the thoughtful feedback and kind words! Especially happy to hear that the emotions and mechanics helped to make the game feel engaging!And totally agree about the need for an indicator and some optimization, great points haha :). Thank you!