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Timerefresher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6434 | 2.109 | 3.400 |
| Enjoyment | #7892 | 1.861 | 3.000 |
| Artwork | #8865 | 1.488 | 2.400 |
| Narrative | #8906 | 1.240 | 2.000 |
| Creativity | #8979 | 1.612 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Timerefresher will refresh player and enemies location, that means if you were chasing by enemies, try to utlize it to escape.
(Optional) Please credit all assets you've used
AGLS v1.4
(Optional) What would you like to be called if GMTK features your game?
Raze
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Comments
Had so much fun playing this! Love the creative direction. I also entered Doppelchain, would be great to hear your thoughts if you have time. Killer job!
To be completely honest, I had a difficult time understanding the point of the game or what you were trying to go for. It doesn't seem like there was much thought put into the mechanic that fits the theme, but rather it feels like an afterthought and something you put in the game last minute, since resetting the level every so often isn't very interesting and is more annoying than anything. But credit where credit is due, I think the stealth mechanics were decent (though I know they're from an asset pack), but next time I'd spend more time brainstorming and try to build a game around a cool idea rather than try to "find the game" in a bunch of cool tools that you found.
Hi Morpho Monarchy, thanks for your comment! The level design was definitely centered around that "refresh" mechanic during brainstorming. I aimed to create a "being chased and escaping" experience by placing so many enemies along the path that players would have to keep moving forward, preventing them from turning off the refresh machine. If players turned it off, they’d face a new problem: they couldn’t escape enemies by hitting the refresh wall.
Honestly, I wouldn’t call this a "fun game." But since I need to secure a 2A/3A game internship first, I didn’t spend much time developing creative mechanics.
Anyway, thank you! :)
I see that makes sense if you're working on portfolio content. Just out of curiosity are you going for a level design or programming internship?
Of course level design!
nice stealth mechanics. but the game kept resetting for no reason. made it to the front door tho
Thanks for your comment! The resetting might be the level mechanics. The room is being scanned by timerefresher, so you can utilize this resetting mechanic to excape from zombies' chasing!