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A jam submission

Dungeon CloneView game page

Dungeon game where you have to fight against yourself
Submitted by TheRedSparrow — 2 hours, 11 minutes before the deadline
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Dungeon Clone's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#76231.6982.500
Enjoyment#80231.8122.667
Creativity#84151.9252.833
Narrative#90491.1321.667
Artwork#92391.1321.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each room consists of ghosts that "loop" your actions from previous rooms

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Comments

Submitted

cool shooter, what tech did you use to make it? I dont recognize the engine

Developer

Thank you! I used pygame, so no game engine

Submitted

Interesting concept, unfortunately i'm very bad at this game 😅, but keep it up!

Developer

Thank you!

Submitted

I liked the concept of ghosts repeating your movements, but I reached level 40 and I don't remember there being even close to 40 ghosts. In addition, the ability to quickly kill ghosts meant that they weren't much of a problem. Maybe if the ghosts appeared at specific intervals and were immortal, it would make for a more interesting game.

As for upgrades, I think I would prefer them to improve the stats of specific skills rather than give one-time skills. I felt that choosing the life upgrade twice was better than choosing a one-time skill.

As for the graphics (I don't know if you didn't have enough time or if you're not a graphic designer), you could have tried to make simple rotation animations and use more basic shapes (stars, diamonds, etc.).

To sum up, I liked the idea, but it needed some polishing.

Developer

Thank you for playing. I limited the number of ghosts so that there were max 5 at one time, thinking it would be way too hard with too many at once. Yep, I agree with the ghost immortality point as well, I did make them slightly harder to kill, but I think I forgot to make their health properly scale.


Again, agree with you about the upgrades. I specifically decided to add the 3 stat upgrades again on the second choice on the last day purely because I thought the other things weren't that useful. Should've made it so you could upgrade the actual utility items.

Yep, I'm not a graphic designer at all. With more time I would've added the rotations you suggested.

Again, thank you!

Submitted(+1)

Nice little game. Liked how many choices there were in upgrades. 

Developer

Thank you!