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A jam submission

Ghost TherapyView game page

A short, puzzle-adventure made for GMTK 2025!
Submitted by Morpho Monarchy (@MorphoMonarchy) — 1 hour, 4 minutes before the deadline
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Ghost Therapy's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#45192.2013.000
Audio#61152.2013.000
Artwork#62382.4113.286
Enjoyment#63402.3063.143
Creativity#67042.5163.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Characters have "schedules" so they move exactly the same way every loop

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Morpho Monarchy Studios

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Comments

Developer(+1)

FYI, I ran out of time to add in-game UI for all the controls, so all the rest of the game's controls can be found on the game page :)

Submitted

A very interesting and promising concept! However, I must admit that the slow speed of the characters and the large size of the maps bring a lot of frustration ^^' Nevertheless, the game has potential and I would be curious to see it developed further. Congratulations on this work!

Developer(+1)

Thank you for your feedback! I appreciate critiques since I am trying to do determine whether this project is worth pursuing further or not. So you feel that the sprint speed is not fast enough? And just to double-check, I'm sure you were aware of this, but if you hold shift it does speed up time since I knew that moving around the map at the base speed would be a complete slog lol. But I'm just asking to clarify if it's too slow despite having a speed boost as well?

Submitted(+1)

Oh no, I hadn't seen the sprint :o I just tried again with it and it's true that it's better ^^ the large size of the maps remains a problem for me nonetheless. For a puzzle game, the essence of fun relies on solving the puzzle and I think forcing a long exploration of the map (because it's very big) brings a frustration that goes against that. I must admit that I found it a bit frustrating to chase a character in level 1 while being just two squares apart without being able to catch up ^^' Maybe it would be interesting for the ghost to have a dash?

Developer (2 edits) (+1)

Thank you for responding and clarifying! Thats good to know and helpful, and I'll see if other people feel similarly too. 

I think you're right about this being a problem, though I'm not sure if a dash is the right solution since the point of the game is figuring out the characters schedules and planning accordingly, especially since most characters don't move in diagonals and the player character is the only one that can move through walls (plus adding a dash could introduce other problems, like how do i prevent people from spamming dash, etc?) 

So I figured the player would eventually learn that chasing isn't the best strategy, but rather learning the routes and intercepting where characters would be. But maybe that learning process is too frustrating for new players? 

I'll keep brainstorming on it, but perhaps reducing the map size might be the solution, but I'll get some more feedback so I know what the problem is for sure. But, anyways, thanks again for your feedback and taking the time to respond!

Submitted(+1)

With pleasure! I am curious to see what the game will become ;)

Submitted

Nice Game!

Developer(+1)

Thank you! :)

Submitted

Really great idea and very nice polish! Curious how the puzzles will end up if you plan to add more.

Developer(+1)

Thank you! :) I've already had a few ideas pop into my head when considering whether I want to keep pursuing this project. For example, I'd probably split the levels into different "worlds" that have different themes. So world-1 would be closer to the first level in the jam, where it's themed off of modern-suburbia and focuses more on relationships. Then another world would be more like the factory setting of level-2 where it's more about assembly lines and "the order of operations". Then I'd have another world with the RPG theme like level-3. And of course I'd have more worlds with different ideas :D

Submitted(+1)

Damn, sounds like a lot, but I'm glad you got it!

Submitted(+1)

I liked the concept of the game, its fun and visually attractive

Developer

Thank you! :