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Lines of Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #485 | 4.206 | 4.206 |
| Artwork | #687 | 4.118 | 4.118 |
| Audio | #1703 | 3.294 | 3.294 |
| Narrative | #2071 | 2.794 | 2.794 |
| Enjoyment | #2145 | 3.353 | 3.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to draw loops around the enemies to damage them.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Marmelelin & Mullenratte
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Comments
This was a fun game and creative idea! It's harder than it looks, apparently Im bad at drawings loops lol.
Keep making cool stuff!
We will! Thank you Oleksii :)
it's a fun game! got a score of 2285
however it could use some more polish, such as more feedback when an enemy gets hit, or you finish a loop
however, it felt a bit weird at times:
for one, the enemies could for some reason just go through the walls that the black marker was supposed to draw
two, a lot of the times it felt like my loop just disappeared and didn't deal any damage for some reason, i'm guessing it has something to do with how you're detecting loops, and i sometimes (like when a bit too close to the castle i guess?) couldn't draw the loop which felt very annoying
also having to move your mouse to switch between the marker and the pencil was kind of annoying, i'd say bind it to a hotkey
overall tho, i really liked it! it's a simple but fun game
Thank you so much for this great amount of feedback!
Usually you should've been able to draw loops even when close to the castle, don't know what happened there. The loop detection, or rather the detection of enemies inside the loop, was a bit buggy, that's true. I relied a lot on Unity filling the drawn shapes with Polygon colliders, which doesn't work too well vor more complex shapes or irregular circles. Sadly, I didn't have the time to come up with a better solution, which would've probably been worth it in hindsight.
Thanks for playing our game, I'm glad you enjoyed it despite the bugs! :)
hmm.. filling the drawn shapes with a polygon collider worked just fine for me so i doubt that's the problem
Hm, good to know, I might have to look into that a bit more
I really liked how you used a marker to add a different effect to the loops you draw, but having to switch between the pencil and the marker is a bit tough, perhaps binding it to a key instead would help.
I loved the artwork, it fits really well with the concept you were going for! Great job with your game!
We initially intended to add more pencils, hence the switching controls. For only two pens, switching them on button press would've probably been a good solution. Thank you :)
Great game! The style is really cute :). Except the loop sometimes not working and feeling unfair when those goblins kept attacking my castle, it was a very enjoyable experience. Amazing job!
Glad you liked our game!:)
I had been thinking about adding a health bar to the loop itself, so it would be more obvious how close to breaking it is. Maybe it would've felt fairer this way. Thanks for commenting!
nice idea