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Loupe's Donuts's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5018 | 2.621 | 3.571 |
| Artwork | #5853 | 2.516 | 3.429 |
| Narrative | #6233 | 1.887 | 2.571 |
| Audio | #6819 | 1.992 | 2.714 |
| Creativity | #7035 | 2.411 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Donuts loop around you as you try to fulfil orders. Everything you do is in a circle and everything you make is in a loop. Even some of the sprinkles are loops!
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Comments
"This is absolutely ridiculous!" LOL this made me laugh.
Also I had this happened twice:
In terms of mechanic I think the game is missing a hook or fun core loop. But otherwise super well polished environment!
Thanks for testing! Yeah the "end" game was pretty hard to reach in our current release (5 donut rating gets you a fun little ending). We do hope to expand on this in the nearish future - if time permits. If that's the case, adding more narrative and short-term gains is on top of the list.
I loved making donuts, pretty fun game. Good job!
Awesome! Thanks for trying it out!
lol. More!
Hey, I saw your game in the comments and gave it a try. I think I ran into a bug (the cursor stayed on screen). Great job putting all this together in such a short time!
Oh no! Any means of a reproduction (I.e. you tabbed in and out of the game, etc.)? Would love to patch it once we're able :D
Donuts! Really cool game! I am no professional, but, I think the game does need to have at least some tutorial text in the game. But, once I understood the controls, throwing donuts at customers was fun!
Probably would be cool in multiplayer too, though I imagine how complicated it is to make.
Thank you! Yeah we made a stilly tutorial video for our itch.io page. We were looking at adding it to the game itself but it was just a little too complicated for the time constraints haha. Thanks for trying it!
Nice work! I really enjoyed playing this - it does a lot with a very simple concept. At times i ran into something that looked like a bug, like the donut machine clogged for example, but little things like that that i had to correct were fun and really added to it <3
Hey thanks so much! Yeah we really wanted to dial up the chaos with the physics in play. We had so many times during testing when we thought about locking it down more but decided to just let it ride - everyone has a different physics experience haha