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1tk: One turn to Kill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2092 | 3.565 | 3.565 |
| Creativity | #2310 | 3.652 | 3.652 |
| Narrative | #2345 | 2.717 | 2.717 |
| Audio | #2733 | 3.043 | 3.043 |
| Enjoyment | #4888 | 2.652 | 2.652 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When we heard “loop,” our first thought was of card games where powerful combo decks repeatedly cycle their win conditions. Our game embodies this idea in two ways: the encounters themselves are designed to be both repeating and scaling, and by players scaling their decks power by looping their strongest win conditions and replaying them (hopefully several times per game.) We hope you enjoy discovering and mastering these loops!
(Optional) Please credit all assets you've used
100% original, hand made art.
PS: Control + scroll wheel to zoom in on the page to get the game bigger onscreen. (full screen shifts the assets in the wrong spot in this build)
(Optional) What would you like to be called if GMTK features your game?
Bernard, Kilian, and Kyle from Eternal Delta Games
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Comments
I really like the idea but I struggled with this, TBH. Text is too hard to read in the browser (it's really small and blurry) and ity appears like text on some of the cards is missing, so it's hard to know what they do. Restart button didn't work consistently for me, either so I gave up in the end - sorry. I do really like this idea though!
Cool concept! I loved just being the most degenerate card playing person ever wiht my infinites. Cool take on the concept the text was just a tad too small but I managed to read it by scrolling
Cool concept! Congratulations! Just a little feedback, I think the text is small, and I think the time limit also made it hard for me to understand all the cards.
This is a cool concept for the game jam. You managed to get a lot of cards and mechanics created in a short time, well done! We didn't have time to get relics implemented for ours
My only feedback would be that it is very small and hard to read in the browser, so it probably just needs to be all scaled up a little bit.
We also created a card game/deck-builder for the jam, so would love your feedback too if you want to give it a try!
Nice game with sweet music. Nice effects, but I am unsure why I lose on different turns. I had to zoom in my browser to be able to read the cards. You can still set the screen size on your store page.
Is that loss in the top right corner?? Fun game by the way.
Our player might be a bit of a doodler on their playmat
This was fun, and I'm super impressed with the art. The concept was good, and I thought the inclusion of the timer added a stressor that helped to move gameplay along. Well done!!