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Necroline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1156 | 3.955 | 3.955 |
| Enjoyment | #1326 | 3.591 | 3.591 |
| Audio | #1627 | 3.318 | 3.318 |
| Artwork | #1663 | 3.705 | 3.705 |
| Narrative | #2606 | 2.636 | 2.636 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You create train track loop while under attack
(Optional) What would you like to be called if GMTK features your game?
Yunicorn Studio
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Comments
The concept is fun and very easy to understand. Had a good time planning my routes to optimize reward/danger. The reduced art style also matches the game very well.
I think the mechanics need some tweaks to make it a bit less frustrating, at the moment it feels unfair at times. My main issue is that enemies can spawn inside your train and spawning skulls fire the moment they show up. In these cases you just lose health without any possibility to avoid it. This could easily be addressed with a collision detection before spawning enemies and a timed delay for the shooting.
Wow that was amazing!
I like the idea of creating the tracks first then controlling the turret of the train. The game could be a bit faster or more difficult, but for a game jam, this was pretty impressive!
I loved the idea! The game is fun, but it could have been better paced, which is perfectly understandable for a game jam. It took me a while to unlock my first upgrade, and the game suddenly became very difficult. A few minor tweaks and more content and this could be a full release game!
Great idea and use of the Jam theme! Sometimes it is a bit unfair when enemies spawns nearby you (I know the player can choose his path but sometimes it inevitable) and maybe the price of the first upgrades should be lower. The rest of the game was really cool!
Honestly really enjoyed my time with this! It just seems like it could be so much fun once mastered!
Also the stealth round masks are so strong ;-;
Yeah never underestimate the enemy especially with a shotgun :D
Ooooh I like the idea of the roguelike train-builder!
It's a fun spin on the roguelike mechanics, and nice that you added interactibility while the train is on the loop to fight off the enemies. One small piece of feedback is that at the start I didn't actually realise I could shoot them, so just needs a small tooltip to let the player know they can fight them off!
We're also big roguelike fans, and built a deckbuilder for our jam game. Would love your feedback if you want more choose 1-of-3 things fun!
Sure, I'll have a look :) If you're interested we've got another roguelite game in production atm, feel free to join our discord and hail me if you want to playtest it (in a few weeks).
Thanks - would love to hear what you think.
And yes absolutely send me the discord link, would be happy to playtest it!
Nice :) here it is: https://discord.gg/VvYy4e38rr
Hey - I just went to join the discord but it looks like I left it too long and the invite expired. Would you be able to send me a new one?
This was a ton of fun and tightly designed! I love the tradeoffs and stacking as you gain abilities, and I also love that you gave me something to do while the loop was playing out; a lot of loop-simulation games in the jam had me frozen during it. The music, sounds, and interaction feel also slap. Nicely done!
Thanks, I'm glad you enjoyed it!
Very fun game with an interesting blend of ideas and concepts.
A small suggestion, maybe make it so enemies cant shoot or hurt you for a short period of time after spawning.
That's a good idea! I've written it down :)
I enjoyed this game. One thing I was confused about was the powerup that gave me a turret that I could control with my own mouse, I thought I had that from the beginning.
It would also be nice to know how long I have left at each point before the train continues. Really cool concept though, well done!