Cool game, enjoyed the different perspective!
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Remnant Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #669 | 3.500 | 3.500 |
| Artwork | #1205 | 3.875 | 3.875 |
| Enjoyment | #1604 | 3.500 | 3.500 |
| Creativity | #2143 | 3.688 | 3.688 |
| Audio | #3459 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roguelike elements where you leave behind a powerup in the world for the next run
(Optional) Please credit all assets you've used
Audio - https://artlist.io/ + https://www.epidemicsound.com/
Everything else hand made
(Optional) What would you like to be called if GMTK features your game?
Team Shatter
Comments
This is something I haven't seen before in a roguelite, which I found very creative. While it could do with some more content and polish, this is for a game jam, so I don't expect perfection. Very well done!
Nice prototype. Could evolve into a good game with more ship layouts, a more convenient camera setup and some more general polish.
Quite rough around the edges, but honestly really fun and the art style is super unique! It took a while to realize that the cards referred to crates spawned on the map so I died a few times not knowing where the upgrades were. After I got used to it, it was really good though so great work!
Very nice! The mood is so good, all of the aesthetic pieces fit well together. I love gambling, so finding an EPIC item to drop was very fun. I bumped into an open doorway that didn’t let me pass, but I dashed through it because robots are just goated. A solid game, nice job team!
This was an interesting entry to play. Firstly, I found it very hard to understand what the game loop actually was because there is so little feedback. For instance, I couldn’t tell that I had died; I just thought the cards were timed on a loop. But once I got the concept, it was actually quite gripping. I spent around 15mins playing and only gave up when the last door was blocked and the only way through was to restart the game. There were a couple other bugs I encountered:
- I don’t think the melee enemies actually did any damage?
- One time I died despite having three batteries. But it is possible I picked them up after dying, which shouldn’t be possible anyways.
Besides these, I think the concept really could do with more polish in its execution. The walk speed was really slow, and bullets were an excessively rare necessity especially given how imprecise the shooting felt. Also, since we keep dying at the start, a lot of the boxes are just clustered near the beginning area with no use. Overall, I still had fun playing. I just felt its a very neat concept that was held back a bit by the execution but I’m sure this is just a consequence of the jam duration. Great job regardless!
I really love the art of the game, I don't know if it was made during the jam or before (or both) but your artist has his own style and it's really cool. Good job !
Great concept, I had a few bugs especially when spawning in, and the force field was a little bright. I would have liked if a little more ammo could have been provided, especially in the later stages, because I found myself running out of ammo and dying, not getting ammo and running out of ammo in the same spot again. Other than that I really enjoyed the game. Well done for such a short time frame!
Great concept! loved having to keep playing and dying to get more powerups, and how its lucked based along with kind of being tactical. Artwork is amazing, along with the soundtrack. Couple of bugs such not being able to go through doorways after opened but because u can dash u can get through them so it kind of works. But for such a short amount of time its great! Well done.
The concept of "you leave something behind" is real nice and works well! During most of my runs I died at the beginning, so I had a LOT of powerups once I reached over my past failures haha. Had a few bugs (invisible walls etc.), but that's to be expected in such a short jam. Congrats on the submission!




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