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BlastaTrauma's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7566 | 1.736 | 2.800 |
| Artwork | #8865 | 1.488 | 2.400 |
| Enjoyment | #9013 | 1.364 | 2.200 |
| Creativity | #9192 | 1.364 | 2.200 |
| Narrative | #9311 | 0.868 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We are stuck in rooms of our own memories, we must break out of the loop by blasting our trauma away
(Optional) What would you like to be called if GMTK features your game?
Skibidi gamers
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Comments
the tutorializing of the main game loop is a bit confusing at first but once i got it i was rushing through the rooms.
the concept of running through the rooms and doing bits of damage over time isnt too bad
but it's a bit basic on its own and could likely do with some more complex enemies or secondary systems/features for more variety & interest.
the gamefeel of shooting the gun is pretty satsfying and the overall atmosphere is pretty interesting with some cool music thats definetly adds a lot to the feel when running through the rooms.
overall an interesting game with pretty good gamefeel, but with a main game loop thats lacking some spice.
Thank you so much for your insight! Will look into it more moving forward!
Definitely needs a bit more guidance/tutorial (but so does mine, thus is the curse of game jam games) but the music building up and the amount of juice is great.
Thank you so much!!!
Loved the funky artstyle, reminded my of cruelty squad a bit. That being said, the lack of direction was a problem for me. I don't think I was able to experience the backtracking to kill enemies because I both didn't know to (or how to) and the janky camera movements made it a bit confusing. Additionally, the screen shake becomes a bit nauseating after holding LMB for a full run. Otherwise, a fun and funky take on the theme
Thank you so much! We had a lot of fun playing around with shaders for the rooms haha. So sorry for the nauseation it looked cool when popping in and out of developing but yeah we didn't really playtest it too much ๐. Had some similar comments with others so def something to take note of.
The game gets pretty confusing and hectic especially with the short timers and screen shake. That being said, I like the concept of going through rooms and having to backtrack to fully kill the enemies
Thank you so much!