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Bound in Loops's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1371 | 3.577 | 3.577 |
| Artwork | #1528 | 3.759 | 3.759 |
| Audio | #1714 | 3.292 | 3.292 |
| Creativity | #1726 | 3.794 | 3.794 |
| Narrative | #3100 | 2.510 | 2.510 |
Ranked from 253 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game centers around loops of time, where you cooperate with your past selves.
(Optional) Please credit all assets you've used
All assets used in the game were made by me (T.F.A.N.C.S.)
Some SFXs were taken from my other games
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Comments
Incredible game! Despite there being a slight issue where movement near the start of the loop it can be inconsistent (which I just stood still for half a sec to ignore) It had so much fun with the puzzles. And you incorporated a great final challenge which took more thinking than I thought it work. Amazing work!
Cool idea and some nice puzzle designs, unfortunately let down by non-deterministic playback of the clones. We did something similar in our game and ensuring determinism is tricky! Would recommend using a fixed frame rate and recording and applying state at the same point (and in the same order per object) each frame.
Great Artwork!
I would love your rating to my game!
wow the artstyle is so smooth, love the puzzles, cool game!
Really cool concept and nice presentation! Good job!
Very nice concept and fun gameplay! Great job!
Perfect art and sound design.The concept of working with past versions of yourself to push forward toward the goal is brilliant! Bravo!
Cool game! Can get pretty challenging to figure out how to coordinate your loops to get them to work together with the limited time (definitely had a lot of cases where I just barely missed the time cutoff right before the checkpoint), but I thought it was executed well!
I played this on stream (video here) if you’re interested in watching a playthrough of your game.
cool concept, i think loops with your past self is a very popular idea so congrats for making it work so well. I think there can be some improvements in terms of the instructions because the game is too past paced for thinking. Overall very clever and cooll!
simple concept but very well executed! great art too
nice job!
great game!
it is a cute game love it ❤️❤️
amazing game, one of the best so far.
but as other mentioned clone inaccuracies is very annoying.
4 buttons was as far as i was able to get, there inaccuracies get really bad. with clone and time limit.
but this is the best clone implementation (seen this many times in this and other jams)
extra bonus point for separately switchable music and sfx.
I like the idea, and the art is very good; but I kept being frustrated by inaccuracies in the clones.
I had one clone spend a whole loop standing on the button before the spikes to get the first key.
Then, when I make the jump over the dead body, I find the door is locked; and my button-holding clone is nowhere to be seen.
:/
I would also suggest making the dead bodies more solid, maybe?
I've seen other games where "use the dead body" was the whole mechanic; but, for some reason, I didn't think we'd be doing that in this game.
Really fun execution of the replaying the same level concept, this one in particular causes a great sense of teamwork between them as they work together. Well done!
Well executed concept!
love the idea and concept!
very fun to play, great artwork
This is probably the most creative concept I’ve seen in this game jam! I really enjoyed the game, the clone mechanic is super cool, though a bit buggy at times. I’d love to see fixes and updates after the jam!
the little guy is really cute
this game executes the pretty simple premise of "do the level again with you you clone this time" really well, i especially like the 100 shot walls that make a frantic button mashing moment with all of your clones, the sense of clone teamwork really shows here it's pretty neat
unfortunately there is some issue with the clones that causes them to miss certain jumps so they break alot of setup, this became a big issue in the level where you need 4 clones on each button, 4 as jump pads, 2 for the first two button clones and 2 for the final clone and the mine clone
that aside i feel like the jump pad clones should have infinite uses, it would make the inconsistency a bit less of an issue
still, really good game!