Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Miner TomView game page

Short platformer
Submitted by Pol115 — 1 hour, 7 minutes before the deadline
Add to collection

Play Miner Tom

Miner Tom's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#45192.2013.000
Artwork#46652.8303.857
Enjoyment#54212.5163.429
Creativity#56582.8303.857
Audio#57892.3063.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Levels are looping, every time when will player come to the end of that level, they will slightly change and extend.

(Optional) Please credit all assets you've used
See description on website of my game for full credits.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I liked the concept — it keeps the gameplay fresh.

(+1)

As a fan of hard games really enjoyed this one. Finally a good challenge and something I didnt complete in 5 minutes.

Submitted(+1)

I liked this simple platformer, but I wasn't a fan of pixel-perfect jumps. I liked bouncing off enemies. Maybe using flying enemies to bounce off to skip some platform jumps would be a cool idea.

I don't know what to think about the increasingly longer levels. Increasing the length of the level didn't give me the impression that the level was getting harder. Maybe shorter levels but more of them (introducing new mechanics) would be better.

Developer

Thank you for your coment, i was thinking about using enemies like that but it would take me more time to do that and i didnt had that much time unfortunately. And bcs of the same thing i didnt add more new mechanics but i tired to make levels progressively harder and harder but idk. And its kinda funny but for me these jumps didnt really seemed like really pixel-perfect idk, anyway thank you for your view of my game. :)

Submitted

I remember that there were mainly two pixel-perfect jumps. One of them was at the very beginning (jump number 7 counting from the start). In the third level, this jump changed into a moving platform, which I found easier. It is possible that the problem was that this jump was impossible to perform if you did not have a good running start. 

Developer

Oh yeah i remeber that one, i added to this game like 0,2 sec time when you can jump after droping from the platform, so i was jumping it like that and it was easyer for me ig, maybe i should add some note to the description about this idk.

Submitted(+1)

The pixel art graphics are very polished. However, the level design needs some work because it starts with some fairly difficult pixel-perfect jumps, instead of increasing in difficulty over time. Overall, a great job considering the limited time available.

Developer

Thanks for saying, for my future projects i will try to make my level designe better.