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Loop The Dots's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #6839 | 2.491 | 3.667 |
| Enjoyment | #6895 | 2.151 | 3.167 |
| Audio | #6988 | 1.925 | 2.833 |
| Artwork | #7888 | 1.925 | 2.833 |
| Narrative | #8159 | 1.472 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic of the game is to make a loop that will go from home to goal, dots will loop
(Optional) Please credit all assets you've used
All assets were made by me
(Optional) What would you like to be called if GMTK features your game?
pronouce as ah-rahn
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Comments
Interesting idea but the controls are not the best. i was confused most of the times on how to rotate the turn arrows. Also i dont think you have to make the don't travel that much. It would probably be enough, if only 1/2 dots returned to the house.Otherwise enjoyed it :D.
Thanks for the feedback! Also I'd like to ask, did you use the WASD/arrows controls? I'm asking because I'll probably update the game after the jam ends with bugfixes and all so I'd love to get more feedback. And about the dots traveling too many times I'm considering adding an option to change the amount of loops the dots make. So overall I'd like to thank you again for the feedback.
I used the arrow keys to change the rotation of the blocks. The thing I found confusing about the rotation is the curve blocks. I always had to go through all the options before finding the right one which was even more confusing when we take in account that there were two turn types. I think it would also be a good idea to display the block options somewhere, so the user does not have to remember where something was. Hope this helps! :D
Thanks for the feedback (again)! I'll probably remove the WASD/arrows controls and put only clockwise/counter-clockwise rotation system. About the display, at first I was going to make UI for picking the roads but it would be too much work to make it during the game jam. I'll probably make some tutorial levels instead of the book-like way it's now implemented.
I don't know if the further development interests you but I though you might like some information.
Interesting puzzle game - it took me a while to figure out what the controls were, and they feel a bit clunky, but the puzzles feel really well-designed.
The controls might be a little bit unintuitive specifically the WASD and arrow rotation as it was a last minute addition, but I'm happy that you enjoyed the level design!
Nice little puzzle game, well done!