Brilliant game! Admittedly a fast forward button would have been lovely. You also did a great job with the shadows and art direction, it looks great!
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CodeTheLoop.CS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #228 | 4.348 | 4.348 |
| Narrative | #271 | 3.913 | 3.913 |
| Artwork | #351 | 4.326 | 4.326 |
| Enjoyment | #896 | 3.761 | 3.761 |
| Audio | #1026 | 3.522 | 3.522 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
by requiring players to program a robot’s behavior in "loops", reflecting the idea of repeating actions to complete tasks just like a real Robot!
Comments
Thank You so much
I added a Time.timeScale = 2 code at the start because I wanted to encourage players to find smarter ways to solve the puzzles. But yeah, combined with the lack of a tutorial, it ended up pushing players toward the simpler route. It definitely needs a bit more work — but thank you sooo much for your comment!
Cool game I liked the theming and it's fun to play. I wish there was more explaining the text and that the camera followed your bot as he kept running off screen for me and I'd have to chase him with my mouse, but great art, it's a fun little puzzler, especially because I'm not a programmer aha
Cool idea! Clever to use a Unity-like interface/loop system when you know your audience will be a bunch of game jammers lol. I do think the game would have benefitted from some more in-game tutorials- I didn't realize you could move the camera for a while, and it wasn't clear what Control_Loop did at first either. I also think it could use a speedup button- the timescale option was cute but something more universal would probably help quality of life. Still, these are polishing things, and leaving some instructions in the description is pretty fair for a jam game lol. Regardless, super neat game, I love the concept, the art and the UI a lot!
Thank you sooo much — it really means a lot to me! And yeah, I totally agree. I kept reminding myself that the game needed an explanation, but honestly, getting the robot to work took so much time that I just didn’t get around to it.
Also, ‘Control_loop’ was actually the name of the first level's code — the one you wrote to make the robot go to the box, pick it up, and deliver it. I also put Time.timeScale = 2 at the start to encourage players to find smarter, quicker solutions to the puzzles. But yeah, without a proper tutorial, it just ended up confusing people or making them take the easy route.
Definitely needs more polish, but I really appreciate your comment!




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