This was a great way to do the time, it may for a new take on a lot of the other puzzles (although i'm not too sure if it is considered a loop if it is just rewinding - that said I don't care as I really enjoyed myself and the puzzles). Kudos for implementing the system where the objects had to be put on solid ground I 100% would have softlocked myself a million times if that hadn't been in there. I will say that the control scheme was barbaric and took a lot of wrapping my head round to feel organic but, once I was there, I had a blast!
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Retrograde's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #454 | 4.260 | 4.260 |
| Audio | #761 | 3.626 | 3.626 |
| Enjoyment | #981 | 3.715 | 3.715 |
| Creativity | #1240 | 3.935 | 3.935 |
| Narrative | #2687 | 2.618 | 2.618 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Retrograde, as you travel backward and forward through time, your timeline loops back on itself.
(Optional) Please credit all assets you've used
Made in Picotron by Lexaloffle
Instrument Packs: Abledbody, Packbat (CC-0)
(Optional) What would you like to be called if GMTK features your game?
ooooggll (pronounced oogle)
Comments
It fits the loop theme because your own timeline travels forward, backward, and forward again, looping on itself. The controls are pretty standard for fantasy consoles like Pico-8/Picotron and even modern platformers like Celeste iirc. Still, I'll release a polished version soon with multiple control schemes available. Glad you liked it :)
Good spin on the timelooping platformer, really good vibes as well!
Very polished game! I love the concept of using time loops to solve the level instead of trying to escape a time loop, I've never encountered that mechanic before.
I hate Tenet for being a puzzle instead of being a movie. And I love this game for being a better Tenet. This is just a crazy good idea and implementation. It's pure, with no excessive mechanics, and it works perfectly.
I find it a little annoying that eventually all puzzles are about waiting in the right place then waiting somewhere else. And it's quite hard to wrap a head around sometimes. I could propose a system that leaves trails or marks behind a character, so once you inverse it, you know where it will be in the next 5 seconds or so. Or at least give a visual clock or a timeline player can refer to when waiting. If also leaving marks on the timeline for events like "pressed button" or "picked a stone" it would help a lot. Nonetheless, game is great, gameplay is brilliant, visuals are cool, nice!
Very very nice looping mechanic! I really liked the vibes for this one
ooo very neat, i also had the idea for some time loopy stuff but didnt think about doubling up on the time reversal :o very creative puzzles and the game looks really pretty. great job!
Great game, great idea, excellent execution! Nice touch with the snow to show the flow of time, and the puzzles were amazing! 10/10, one of my favs for this jam so far
I don't understand why "c" is the jump button, but this is a very good game overall.
I liked the way you introduced the theme, made me think how to solve some levels! good job!






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