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FORK LOOP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #261 | 4.100 | 4.100 |
| Artwork | #791 | 4.067 | 4.067 |
| Creativity | #819 | 4.067 | 4.067 |
| Audio | #995 | 3.533 | 3.533 |
| Narrative | #1477 | 3.033 | 3.033 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Between each round, time rewinds and your old forks relive their movements, creating a time loop!
(Optional) Please credit all assets you've used
All assets have been created for the game jam
(Optional) What would you like to be called if GMTK features your game?
Mother Forkers
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Comments
great work my friend!
I would love your rating to my game!
The aesthetic of the game is great, and the use of red as a contrast to the monochrome is a classic, but always so effective. Likewise the logo and the UI looks so stylish. That combined with the quick movement makes this feel great overall! Only nitpick is like others have mentioned to have the possibility to rewind quicker. But still, very well done! :)
Thank you very much for the kind feedback! I agree with the rewind, and I'm glad you enjoyed it! :)
I loved it. nice job man.
THank you very much
It reminded me of Superhot!
It was definitely an inspiration!
I really love the visual theme and the mechanic of having to think about and avoid your own projectiles creates a lot of really interesting situations! This game also feels like it has a tonne of polish to it, which is impressive for a jam game. I wish there was a bit less waiting, it feels like a game that should lean in to the action and excitement but I spent a long time waiting for the rewind between each loop or for the death animation at the end.
I agree with the wanting to get back into the action asap! Perhaps post-jam we'll make some adjustments on the rewind speed and make it faster to just retry rather than go through the loop of windows! Thanks for the feedback and thanks for playing! :)
I had a lot of fun! I like the idea and the implementation. I wish the enemies were more contrasting so they would be easier to spot.
I see where you're coming from, right now I think the enemies are easy enough that if they were more obvious visually it could make the game too simple. I'd like to add more enemies with more advanced behaviour (sniper, flying bots, assasins, stuff like that) which would add a layer of difficulty, thus allowing their overall visibility to increase as it wouldnt be detrimental to the gameplay! Thanks for bringing it up though! And thank you for playing :)