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A jam submission

No Strings AttachedView game page

The universe is fading.
Submitted by maven_raven, Aurora Borealis, Wanderstruck — 19 minutes, 29 seconds before the deadline
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No Strings Attached's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#964.5714.571
Narrative#1974.0004.000
Audio#4673.7863.786
Enjoyment#10823.6793.679
Creativity#15073.8573.857

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The infinity loop is a prominent symbol featured throughout this game. Enemies are connected by loops of string that must be severed to make them vulnerable.

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

WOW this was so much fun!

I really enjoyed each aspect of this game!

Really reminded me of Hollowknight both gameplay wise, character wise  and story wise .

 I really enjoyed how you ended the game! Such a creative take on the theme.

The world is so cool and I like the poetic narrative .

Well done, I'm very impressed! :D

Submitted

Where is the "LOOP" theme interpretation in the game... Did I miss it...?

The game is enjoyable, mostly, it's a bit frustrating when a flying enemy puts itself in a spot that's hard to reach and just does not move anymore...

Did not like the pseudo-deep meaningless narrative, bad luck, I am one of those people that gets sick of it really fast :,(.

The art is good however, I just wish the platforms aesthetic and physical existence had more emphasis, so you could distinguish them, (like with a different colour opacity or value).

The platforming is quite on point, navigating the levels feels decent.

The music and SFX are really cool, giving props to that.

Overall, missed the theme in my opinion, maybe it's making use of it but too weakly or too late.

Good game and good luck.

Developer (2 edits)

Thank you!

Yeah ngl I was a little bit worried about the theme. In the idea phase, we leaned very hard into narrative with the idea of infinity and infinity loops holding power and (basically) granting eternal life, but I'm starting to think it did not translate well into the final product. This was the intended storyline we tried to tell in the dialogue; the snake in the background embodied the concept of infinity and was what was preventing the universe from finally ending despite the fact that it was dying. I believe if we had more time to make the game longer, we would have more room to communicate this better, but we unfortunately had to cut it real close to the deadline.

Submitted

Really dig the art, intro narrative and music were nice and melancholic. The combat felt good with targets on the ground, where I appreciate the movement forward with each hit as I push them back, but the knots floated just above the ground and became infuriating to attack. Using the down-strikes felt slow against them but jumping and slashing only once so I don't fall off a ledge felt more punishing than rewarding. 

Submitted

Art is rlly good. I feel like your attacks should have a bigger hitbox, but other than that its really enjoyable!

Submitted

Nice art and style! Also nice narrative!

For the battle system - I think it would both make more sense and be less annoying if the knots were not get knocked back, though :)

Viewing comments 25 to 21 of 25 · Next page · Last page