Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Loop AxeView game page

Throw your axe. Slay the enemies. Catch it—or die trying
Submitted by SiddhuGameDev (@SiddhuGameDev) — 1 hour, 18 minutes before the deadline
Add to collection

Play LoopAxe

Loop Axe's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#20063.3853.385
Audio#41672.7182.718
Creativity#49643.0003.000
Artwork#57952.5382.538
Narrative#62101.8971.897

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Loop Axe, the player throws a deadly boomerang axe that must complete a full loop: it must hit all enemies and return to the player to win. The gameplay and level design are entirely built around forming and completing a literal loop — throw → kill → return. If the loop is broken (missed enemies or return), the level fails. The entire challenge revolves around executing the perfect loop

(Optional) Please credit all assets you've used
1) Kevin Iglesias – Kevini’s Animation Pack
2) Synty Studios – POLY Prototype Pack
3) Yasir Shakh – UI Design Elements

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
(+1)

The positive: I like the concept. I could see it being a mobile game with a ton of ads that could keep someone entertained while they're stuck somewhere that they don't want to be. The art is fine, nothing to write home about, but passing. The movement of the axe is believable and I like how it bounces off of the walls. 

The negative: The sound was glitchy when I played in-browser. Sound effects from previous levels were getting stuck on a loop which was very annoying and ultimately made me click out of the game. The music was too intense and repetitive. I don't even think it stopped or changed when I was in the menu between levels. I was annoyed with it by level 3. The dotted line aim system didn't seem very accurate. I would've been happy to play the game without it versus trying to rely on it and having it not quite work. There was no real story to the game (which is fine for a mobile game but wasn't really up to par with some of the other games in the competition that were more engaging due to the storyline/backstory). 

Over all: For what it is, the game is just fine. I wasn't excited to play more after level 2. I played through level 3 just to get a good feel for it but I wasn't excited about it. Maybe to the right audience with some small improvements, it'd be a good mobile game for ad farming. 

Submitted(+1)

Cool game, shield dude gives off strobe effect sometimes though.

Submitted(+1)

Very satisfying when you finish a level. Definitely feels a mobile game

Submitted(+1)

I can see this as a full game for mobile

Submitted(+1)

This would make a great mobile game! I really enjoy the simplicity of concept and depth of possibilities. The visual style is also great! I do wish the axe throw was a bit more responsive, like the character throws a second or two after I expect.

Host(+1)

Hi, can you please confirm whether or not the Itch.io thumbnail is made using generative AI? If it is, please remove it or else your game will be disqualified

Developer

It is created by  2D Artist Yasir Shaikh & I tweaked it using canva

Submitted(+1)

its fun to play game

Submitted(+1)

Really nice execution! Easy to understand and play, and it felt great when I landed a particularly deadly bounce combo.

Viewing comments 28 to 21 of 28 · Next page · Last page