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A jam submission

Clay Vessels and the Mortal LoopView game page

A ragebait parkour puzzle game about a pot and its ambitions
Submitted by Saatou (@saatou_dev) — 16 hours, 15 minutes before the deadline
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Clay Vessels and the Mortal Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#38162.3533.000
Creativity#44803.1384.000
Enjoyment#45692.7463.500
Artwork#49742.7463.500
Audio#56272.3533.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Loop here is not repetition for its own sake—it is sacrifice, legacy, and the fading echo of lives that matter only because they made way for others

(Optional) Please credit all assets you've used
Karl Casey @ White Bat Audio - Doom style music

(Optional) What would you like to be called if GMTK features your game?
Sir Schizoid

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Comments

Submitted

This is a very strong game conceptually, the clay pot turning from new clay to fired clay after "death" is a REALLY good visual signal, it makes the "dead" pots blend in with the enviroment, and also makes perfect sense for the theme.
The only gripes i really have with the game is that the jump you have is barely able to get on top of the old pots, and that theres no way to destroy pots that are in the way. Maybe your pot could do a ground slam? that way you could maybe also fill up gaps with pottery shards? idk.

Submitted

I made it to the end!

It was interesting how my strategy evolved over the course of the run. 

Climbing the first jar, I ended up with a haphazard jumble of jars as I kept running out of time before I could reach the top, and often I would die in a way that blocked the route up I had created. It seemed like it was just barely possible to reach the coin in time.

After the first jar I never really had to deal with the time pressure again in the same way, and my stacks were much more orderly.

For the second jar, I created a staircase by making a stack of one jar, then a stack of two jars, then a stack of three jars, and so on.

The third jar is much taller, and I realized that the staircase method takes n^2 jars to construct and would be unworkable here. I tried to get jars partially on top of existing ones by wedging them against the big jar and hoping they wouldn't fall.

For the final climb I had figured out the degenerate strategy - climb to the top of the stack, then place the jar slightly off center to leave a stair step for future jars. This only takes one jar per layer and doesn't have to worry about physics or messiness or anything.

I really like how the piles of used-up jars look. You can look down at the end and all of your effort throughout the course of the game is displayed before you as all these chaotic piles of jars all reaching to climb higher.

Developer

Thanks. I hope you had fun

Submitted

Cool concept! I like the Dark Souls vibe. Hard to play though, I kept falling through the floor :(

coool

Submitted

Cool game, I can see it on steam someday)