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A jam submission

InvolutionView game page

Submitted by lily detrick — 1 hour, 45 minutes before the deadline
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Involution's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#48102.1513.167
Audio#55002.3783.500
Artwork#55322.6043.833
Enjoyment#64662.2653.333
Creativity#68392.4913.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a video game about a time loop, where you can reverse time and interact with yourself.

(Optional) Please credit all assets you've used
Marble and Floor textures from https://ambientcg.com/ and 256x256 noise textures from Screaming Brain Studios.

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Comments

Submitted

The sequel to blinx the time cat. Its visuals go hard, but i think im too stupid. I've spent the last 10 minutes in the 2nd room, the one with the button. I figure im supposed to reverse to get back up and to the door, but i cant figure out how to get my copy to stick around and hold the button while im there. I honestly want a hint because this game looks real fun and maybe im missing something

Developer

You're definitely not stupid, I ran out of time to do proper playtesting (and I don't have a proper tutorial), and the first puzzle is unfortunately particularly obtuse. This game really needs, like, five tutorial levels before the opening puzzle but I straightforwardly ran out of time. So, the trick is that you can only hit the second box on the left if you're moving forward in time. Anything with static on it follows your local timestream, and anything without it follows the global timestream, and so you can't interact with stuff that's in the global timestream if you're going backwards in time, because cause comes before effect.  The problem is that I didn't communicate that you can hit that second box on the left, or that you can hit those boxes at all, or that you can push them onto buttons. Also you can hit the boxes with left click.

Also, the door out of the starting room closes -at a specific time in global time-, which is also information you need to know to solve the puzzle which doesn't really get communicated but should have been telegraphed more clearly.