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Why are the snakes acting like Ouroboros?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #175 | 4.385 | 4.385 |
| Enjoyment | #1482 | 3.538 | 3.538 |
| Narrative | #1719 | 2.923 | 2.923 |
| Artwork | #2631 | 3.385 | 3.385 |
| Audio | #4565 | 2.615 | 2.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The snakes are eating their tails (like Ouroboros) and creating a loop, you must save them by breaking that loop.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Tyric and Gerald
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Comments
The controls are hard to get a hang off, that made the experience hilarious for me (I may have thrown some snakes off-screen at godspeed XD). The concept and ambiance are peak, and the upgrade system hooked me up for a way longer time than I care to admit.
And honestly, what I could call a downside in other games, like the overly stretchy snakes and the short music loop, actually build up in the not-so-serious theme, so all upsides AFAIC~
Great work, thanks for making this entry! :D
Thank you so much! I really was amining to some goofy vibes when making this game, I'm glad I managed to do it!
this was so funny! really creative concept for the mechanic too. experienced some bugs with the menus, clicking play didn't work the first few tries.
It's a problem with the web version, for some reason the buttons clickmask gets offsetted but that's an engine thing I don't think I can fix